# Construction industry guide

Welcome to the Construction Industry!

#### OVERVIEW

 The Construction industry added thirteen (13) resources and five (5) buildings to Sim Companies. This guide covers the resources and buildings. What is needed to construct a new building. What you need to upgrade your existing buildings. We'll also cover scrapping and quality.

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#### RESOURCES

  
**The resources are:**

Wood, reinforced concrete, bricks, cement, clay, limestone, steel beams, planks, windows, tools, construction units, bulldozer, and materials research.

<span class="confluence-embedded-file-wrapper image-center-wrapper confluence-embedded-manual-size">![](https://simcompanies.atlassian.net/wiki/download/thumbnails/4620289/Construction-resources?version=1&modificationDate=1576019186632&cacheVersion=1&api=v2&width=340&height=148)</span>

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#### BUILDINGS

  
**The buildings are:**

Quarry, concrete plant, construction factory, hardware store, and general contractor

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[![Buildings_UI_Text_First_Line_Aligned.png](https://guides.simcompanies.com/uploads/images/gallery/2026-09/scaled-1680-/buildings-ui-text-first-line-aligned.png)](https://guides.simcompanies.com/uploads/images/gallery/2026-09/buildings-ui-text-first-line-aligned.png)

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The [Quarry](https://www.simcompanies.com/encyclopedia/0/building/Q/) produces Clay, Limestone, and/or Sand in abundance, just like Oil Rigs and Mines.  
The abundances decrease by 0.032% a day (or 1% a month).

The [Concrete plant](https://www.simcompanies.com/encyclopedia/0/building/o/) produces Reinforced concrete, Bricks, and Cement.

The [Construction factory](https://www.simcompanies.com/encyclopedia/0/building/x/) produces Steel beams, Planks, Windows, and Tools.  
The [Hardware store](https://www.simcompanies.com/encyclopedia/0/building/d/) (retail) sells Bricks, Cement, Planks, Windows, and Tools.

The [General contractor](https://www.simcompanies.com/encyclopedia/0/building/g/) produces Construction units.

The Bulldozer is produced in a [car factory](https://www.simcompanies.com/encyclopedia/0/building/1/).  
Materials research is produced in a [chemistry lab](https://www.simcompanies.com/encyclopedia/0/building/c/).

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<span class="confluence-embedded-file-wrapper image-left-wrapper confluence-embedded-manual-size">![](https://simcompanies.atlassian.net/wiki/download/thumbnails/4620289/construction-unit?version=1&modificationDate=1576019202530&cacheVersion=1&api=v2&width=101&height=74)</span>

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[Construction units](https://www.simcompanies.com/encyclopedia/0/resource/111/) are unique. They are **only** needed for doing new building construction and upgrades. Note that you must produce Construction units in multiples of **eight (8)**. The cost of a bulldozer can make your **unit cost higher than normal**. Construction units need 0.125x of a Bulldozer. Meaning 8 construction units can be made from 1 Bulldozer. If you make 1 construction unit, you use the price of 1 full bulldozer. If you make 2 construction units, the price of 1 full bulldozer would be split between the two. And so on all the way up to the correct amount of 8.

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#### NEW BUILDING CONSTRUCTION AND BUILDING UPGRADES

Building construction and upgrades require resources, not cash ($). The following resources are needed for new construction and building upgrades:

**Reinforced concrete**, **bricks**, **planks**, and **construction units**.

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<span class="confluence-embedded-file-wrapper image-center-wrapper confluence-embedded-manual-size">![](https://simcompanies.atlassian.net/wiki/download/thumbnails/4620289/construction-materials?version=1&modificationDate=1576019140364&cacheVersion=1&api=v2&width=300&height=84)</span>

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When building a new building or upgrading an existing one, a menu will show the required resources. The monetary costs approximate the value of the needed resources. Market value may **differ** from this reference value. We recommend sourcing materials through contracts to reduce building and/or upgrade costs.

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<span class="confluence-embedded-file-wrapper image-center-wrapper confluence-embedded-manual-size">![](https://simcompanies.atlassian.net/wiki/download/thumbnails/4620289/materials?version=1&modificationDate=1576019122803&cacheVersion=1&api=v2&width=232&height=472)</span>

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When building upgrades are needed, you will pull required materials from your warehouse stock. You will buy any missing materials from the Exchange.  
As shown below, the lines in black are materials that you currently possess in your warehouse. Materials labeled in red are ones you will need to source from the Exchange.

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[![image.png](https://guides.simcompanies.com/uploads/images/gallery/2026-09/scaled-1680-/zAIimage.png)](https://guides.simcompanies.com/uploads/images/gallery/2026-09/zAIimage.png)

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**Reference** **cost:**

How much the upgrade should cost if all construction resources were obtained at reference prices. Reference prices are fixed and used to evaluate buildings. You can find reference upgrade costs in the encyclopedia.

**Cost inflation (savings):**  
How much your real upgrade cost differs from the reference. A negative number means you are constructing cheaply.

This makes it vital to obtain materials through contracts cheaper than exchange prices. Proper planning and bond scheduling may be needed to make the most out of each upgrade.

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#### BUILDING VALUE

Building Value (BV) is how the game calculates building **reference costs**. The Building Value is the scrap value of all your Buildings.  
Level 1 Farm is $6,900 scrap value

Level 5 Farm is (5 x $6,900) = $34,500  
$34,500 is the total **Building Value** of a Level 5 Farm.

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#### **INCOME STATEMENT**

When upgrading buildings, the Construction Costs are defined as:

“Value 'lost' when upgrading over level 2 or due to overpriced construction materials”  
  
This will show the Difference between **Construction Material Costs** and the **Reference costs**.

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#### SCRAPPING

If a building is level 1 or 2, you will get the full investment back. Any building above level 2 that is scrapped will not return the full investment. Destroying a level 5 building will return 5 times the value of a level 1 building.

Case one:  
Construction resources for level 5 farm:

<div class="table-wrap" id="bkmrk-level-1-%246%2C900-level"><table class="confluenceTable" data-layout="default" data-local-id="c593afa0-5036-4919-b3b0-2d36dbdfd22f" data-table-width="760" style="width: 20%;"><colgroup><col style="width: 47.8971%;"></col><col style="width: 52.1029%;"></col></colgroup><tbody><tr><td class="confluenceTd">Level 1

</td><td class="confluenceTd">$6,900

</td></tr><tr><td class="confluenceTd">Level 2

</td><td class="confluenceTd">$6,900

</td></tr><tr><td class="confluenceTd">Level 3

</td><td class="confluenceTd">$13,800

</td></tr><tr><td class="confluenceTd">Level 4

</td><td class="confluenceTd">$20,700

</td></tr><tr><td class="confluenceTd">Level 5

</td><td class="confluenceTd">$27,600

</td></tr><tr><td class="confluenceTd">**Total**

</td><td class="confluenceTd">**$75,900**

</td></tr></tbody></table>

</div>  
If we **scrap** this Level 5 building, then we would receive construction resources back worth:

<div class="table-wrap" id="bkmrk-level-1-%246%2C900-level-1"><table class="confluenceTable" data-layout="default" data-local-id="51e3d264-d902-4ed3-993f-b35eeee4fa06" data-table-width="760" style="width: 21.9048%;"><colgroup><col style="width: 59.1463%;"></col><col style="width: 40.8537%;"></col></colgroup><tbody><tr><td class="confluenceTd">Level 1

</td><td class="confluenceTd">$6,900

</td></tr><tr><td class="confluenceTd">Level 2

</td><td class="confluenceTd">$6,900

</td></tr><tr><td class="confluenceTd">Level 3

</td><td class="confluenceTd">$6,900

</td></tr><tr><td class="confluenceTd">Level 4

</td><td class="confluenceTd">$6,900

</td></tr><tr><td class="confluenceTd">Level 5

</td><td class="confluenceTd">$6,900

</td></tr><tr><td class="confluenceTd">**Total**

</td><td class="confluenceTd">**$34,500**

</td></tr></tbody></table>

</div>  
Case two:  
Construction resources for level 2 oil rig:

<div class="table-wrap" id="bkmrk-level-1-%2469%2C000-leve"><table class="confluenceTable" data-layout="default" data-local-id="2c697d6d-650d-46d0-b3a2-dfb1891c251b" data-table-width="760" style="width: 25.9524%;"><colgroup><col style="width: 43.8776%;"></col><col style="width: 56.1224%;"></col></colgroup><tbody><tr><td class="confluenceTd">Level 1

</td><td class="confluenceTd">$69,000

</td></tr><tr><td class="confluenceTd">Level 2

</td><td class="confluenceTd">$69,000

</td></tr><tr><td class="confluenceTd">**Total**

</td><td class="confluenceTd">**$138,000**

</td></tr></tbody></table>

</div>  
If we **scrap** this Level 2 building, then we would receive construction resources back worth:

<div class="table-wrap" id="bkmrk-level-1-%2469%2C000-leve-1"><table class="confluenceTable" data-layout="default" data-local-id="c301c86f-98c5-420c-8fab-2571c6920b90" data-table-width="760" style="width: 21.9048%;"><colgroup><col style="width: 43.7956%;"></col><col style="width: 56.2044%;"></col></colgroup><tbody><tr><td class="confluenceTd">Level 1

</td><td class="confluenceTd">$69,000

</td></tr><tr><td class="confluenceTd">Level 2

</td><td class="confluenceTd">$69,000

</td></tr><tr><td class="confluenceTd">**Total**

</td><td class="confluenceTd">**$138,000**

</td></tr></tbody></table>

</div>When scrapping and/or downgrading buildings, the materials are returned at the default reference price. Recovered materials from scrapping will be returned at quality zero (q0).

**Reinforced Concrete** $166.66

**Bricks** $2.16

**Planks** $9.08

**Construction Units** $2501.71

**Note**: If you are prospecting [Abundance](https://www.simcompanies.com/pages/abundance/) buildings, you will see fluctuating Construction Materials prices in your warehouse.

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#### QUALITY

Higher quality offers no benefit for new construction and upgrades.

Higher quality bricks, cement, planks, windows, and tools can help you sell items faster in a Hardware store.

While Bulldozers and Reinforced Concrete quality may be needed in niche markets for Government Orders and for achievements (Know-it-all and Scientist).

Construction units are like transport. They can not have quality.

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#### SUMMARY

The construction industry offers many avenues to explore. If you are new to the game or want to change industries, construction may have what you are looking for.

Remember to seek contracts for **cheaper** materials than exchange prices when planning new buildings or upgrading existing ones.

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**Library Guides**:  
[Frequently Asked Questions](https://www.simcompanies.com/pages/faq) (FAQ), [Guide for Beginners](https://www.simcompanies.com/pages/guide-for-beginners), [Research Guide](https://www.simcompanies.com/articles/research-guide), [Executives Guide](https://www.simcompanies.com/pages/executives-guide),  
[Government Orders Guide](https://www.simcompanies.com/articles/government-orders), [Aerospace Guide](https://www.simcompanies.com/articles/aerospace)

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