# Leveling

# Leveling and Experience Gain

**What is covered in this guide:**

1. Operating Buildings and Recreation Buildings
2. Level Breakdown
3. New Construction
4. Abundance Buildings (Quarry, Mine, Oil Rig)
5. Upgrading Buildings
6. Sales Offices

---

#### Operating Buildings and Recreation Buildings

**Experience** is gained from running your buildings and recreation buildings. Idle buildings do **NOT** gain experience.

12 experience per hour per building  
40 experience per hour per level for recreation building

(**Note**: you will not get the experience from the recreation building until the 7 days are complete).

---

**Buildings**

12 experience per hour per building

12 experience x 1 hour = 12 experience  
12 experience x 12 hours = 144 experience

If you have 2 buildings that now changes to 24 experience per hour  
If you have 5 buildings that now changes to 60 experience per hour  
...and so on...

---

**Recreation Building** (park, castle, lake):

40 experience/hour/level

There are 168 hours in 1 week. Recreation buildings run off of Sim Boosts for 1 week (168 hours). Need to run recreation buildings for all 168 hours to gain the experience.

---

#### Level breakdown:

<div class="table-wrap" id="bkmrk-level-experience-nee"><table class="confluenceTable" data-layout="default" data-local-id="e39b663f-84e3-46b6-b57d-510ef21b782f" data-table-width="760"><tbody><tr><th class="confluenceTh">**Level**

</th><th class="confluenceTh">**Experience Needed**

</th></tr><tr><td class="confluenceTd">1

</td><td class="confluenceTd">5

</td></tr><tr><td class="confluenceTd">2

</td><td class="confluenceTd">10

</td></tr><tr><td class="confluenceTd">3

</td><td class="confluenceTd">20

</td></tr><tr><td class="confluenceTd">4

</td><td class="confluenceTd">30

</td></tr><tr><td class="confluenceTd">5

</td><td class="confluenceTd">50

</td></tr><tr><td class="confluenceTd">6

</td><td class="confluenceTd">80

</td></tr><tr><td class="confluenceTd">7

</td><td class="confluenceTd">130

</td></tr><tr><td class="confluenceTd">8

</td><td class="confluenceTd">210

</td></tr><tr><td class="confluenceTd">9

</td><td class="confluenceTd">340

</td></tr><tr><td class="confluenceTd">10

</td><td class="confluenceTd">550

</td></tr><tr><td class="confluenceTd">11

</td><td class="confluenceTd">890

</td></tr><tr><td class="confluenceTd">12

</td><td class="confluenceTd">1430

</td></tr><tr><td class="confluenceTd">13

</td><td class="confluenceTd">2320

</td></tr><tr><td class="confluenceTd">14

</td><td class="confluenceTd">3750

</td></tr><tr><td class="confluenceTd">15

</td><td class="confluenceTd">6000

</td></tr><tr><td class="confluenceTd">16

</td><td class="confluenceTd">10000

</td></tr><tr><td class="confluenceTd">17

</td><td class="confluenceTd">16000

</td></tr><tr><td class="confluenceTd">18

</td><td class="confluenceTd">26000

</td></tr><tr><td class="confluenceTd">19

</td><td class="confluenceTd">42000

</td></tr><tr><td class="confluenceTd">20

</td><td class="confluenceTd">68000

</td></tr><tr><td class="confluenceTd">21

</td><td class="confluenceTd">110000

</td></tr><tr><td class="confluenceTd">22

</td><td class="confluenceTd">170000

</td></tr><tr><td class="confluenceTd">23

</td><td class="confluenceTd">280000

</td></tr><tr><td class="confluenceTd">24

</td><td class="confluenceTd">400000

</td></tr><tr><td class="confluenceTd">60

</td><td class="confluenceTd">400000

</td></tr></tbody></table>

</div>**Note**: 24 thru 60 require the same amount of 400000 experience.

---

The link below will take you to your information in game. **No one else has access to this information unless you give it to others.**

[https://www.simcompanies.com/api/v3/companies/auth-data/](https://www.simcompanies.com/api/v3/companies/auth-data/)

You are looking for:

"experience"

"experienceToNextLevel"

---

<span class="confluence-embedded-file-wrapper image-center-wrapper confluence-embedded-manual-size">![experience.PNG](https://simcompanies.atlassian.net/wiki/download/thumbnails/2236547083/experience.PNG?version=1&modificationDate=1732583922145&cacheVersion=1&api=v2&width=395&height=23)</span>

---

Experience is your current Experience.  
ExperienceToNextLevel is how much needed to level up.

---

#### New Construction

When constructing **new** buildings there is a gain of ~36.5 experience an hour. This number fluctuates due to rounding.

---

#### Abundance Buildings (Quarry, Mine, Oil Rig)

When prospecting for abundance; you are scrapping and rebuilding (**new construction**) the same building over and over. Which in turn gains more experience than a running a building with production or selling. Here is a table breaking down the experience gained. It is comparing the time taken for producing/selling and comparing it to the experienced gained for Prospecting (scrapping and rebuilding - new construction). Example: A quarry takes 3 hours for new construction. It gains 110 experience; while a building producing/selling for that same 3 hours only gains 36 experience. The difference is 74 more experience gained.

<div class="table-wrap" id="bkmrk-buildings-hours-pros"><table class="confluenceTable" data-layout="default" data-local-id="6810c54e-dd40-4cfd-b3d9-99acdded4d35" data-table-width="760"><tbody><tr><td class="confluenceTd">**Buildings**

</td><td class="confluenceTd">**Hours**

</td><td class="confluenceTd">**Prospecting XP**

</td><td class="confluenceTd">**Normal Bld XP**

</td><td class="confluenceTd">**Difference**

</td></tr><tr><td class="confluenceTd">Quarry

</td><td class="confluenceTd">3

</td><td class="confluenceTd">110

</td><td class="confluenceTd">36

</td><td class="confluenceTd">74

</td></tr><tr><td class="confluenceTd">Mine

</td><td class="confluenceTd">4

</td><td class="confluenceTd">146

</td><td class="confluenceTd">48

</td><td class="confluenceTd">98

</td></tr><tr><td class="confluenceTd">Oil Rig

</td><td class="confluenceTd">4

</td><td class="confluenceTd">146

</td><td class="confluenceTd">48

</td><td class="confluenceTd">98

</td></tr></tbody></table>

</div>**Notes:**

1. XP = experience
2. The difference is how much more experience gained over the hours listed verses a normal building used during that same time period.
3. Reminder that normal building experience is 12 experience per 1 hour.

---

#### Upgrading Buildings

Experience gained from upgrading buildings.

(36 × upgrade hours)

*Thirty-six (36)* multiplied by the number of *hours* it takes to upgrade the building.

---

#### Sales Offices (SO)

As we know from earlier that every building in the game gets 12 experience per hour (producing/selling). What happens with Sales Offices is the game divides experience by the levels. The experience is gained from the 47 hour searches and **Delivered** contracts. Any **Rejected** orders do **NOT** give experience.

12 x 47 \[hours\] = 564 experience (FIXED) Each SO gets 564 experience as long as you **DELIVER** all the contracts.

12/levels = each hour   
564/levels = experience per 47 hours (delivering all the contracts in SO)

**Delivering:**  
SO 1 Level; 1 Delivered contract = 564 experience  
SO 2 Levels; 2 Delivered contracts = 564 experience (each contract is 282; 282+282 = 564)  
SO 10 Levels; 10 Delivered contracts = 564 experience (each contract is 56.4; 56.4 x 10 = 564)

**Delivering and Rejecting:**  
SO 1 Level; 1 Rejected contract = 0 experience  
SO 2 Levels; 1 Delivered and 1 Rejected contract = 282 experience (each contract is 282; 282 + 0 = 282)  
SO 3 Levels; 1 Delivered and 2 Rejected contracts = 188 experience (each contract is 188; 188 + 0 + 0 = 188)

# Leveln und Erfahrung generieren

Aktualisiert von The Center / Übersetzt von *Aerospace AG*

**Was in diesem Guide behandelt wird:**

<span style="font-size: 15px;">1. Betriebsgebäude und Erholgungsgebäude</span>  
<span style="font-size: 15px;">2. Level Aufschlüsselung</span>   
<span style="font-size: 15px;">3. Neubauen</span>  
<span style="font-size: 15px;">4. Ergiebigkeitsgebäude (Steinbruch, Mine, Ölbohrinsel)</span>   
<span style="font-size: 15px;">5. Gebäude erweitern</span>   
<span style="font-size: 15px;">6. Vertriebsbüros</span>

---

#### **<span style="font-size: 15px;">Betriebsgebäude und Erholungsgebäude</span>**  


<span style="font-size: 15px;">**Erfahrung** erhältst du durch die aktiven Gebäude und von Erholungsgebäuden. Inaktive Gebäude generieren **keine** Erfahrung.</span>

<span style="font-size: 15px;">12 Erfahrung pro Stunde pro Gebäude</span>  
<span style="font-size: 15px;">40 Erfahrung pro Stunde pro Level für Erholungsgebäude</span>

<span style="font-size: 15px;">(**Hinweis**: Du bekommst die Erfahrung von den Erholungsgebäuden erst nach Ablauf von 7 Tagen). </span>

---

**Gebäude**

<span style="font-size: 15px;">12 Erfahrung pro Stunde pro Gebäude</span>

<span style="font-size: 15px;">12 Erfahrung × 1 Stunde = 12 Erfahrungen</span>  
<span style="font-size: 15px;">12 Erfahrung × 12 Stunden = 144 Erfahrungen</span>

<span style="font-size: 15px;">Wenn du 2 Gebäude hast → 24 Erfahrung pro Stunde</span>  
<span style="font-size: 15px;">Wenn du 5 Gebäude hast → 60 Erfahrung pro Stunde</span>  
<span style="font-size: 15px;">usw.</span>

---

**Erholungsgebäude** (Park, Burg, See):

<span style="font-size: 15px;">40 Erfahrung/Stunde/Level</span>

Es gibt 168 Stunden in einer Woche. Die Erholungsgebäuden laufen mit Sim Boosts für 1 Woche (168 Stunden). Du musst die Erholungsgebäude die vollen 168 Stunden laufen lassen, um die Erfahrung zu erhalten.

---

#### Level Aufschlüsselung:

<div class="table-wrap" id="bkmrk-level-experience-nee"><table class="confluenceTable" data-layout="default" data-local-id="e39b663f-84e3-46b6-b57d-510ef21b782f" data-table-width="760"><tbody><tr><th class="confluenceTh">**Level**

</th><th class="confluenceTh">**Benötigte Erfahrungen**

</th></tr><tr><td class="confluenceTd">1

</td><td class="confluenceTd">5

</td></tr><tr><td class="confluenceTd">2

</td><td class="confluenceTd">10

</td></tr><tr><td class="confluenceTd">3

</td><td class="confluenceTd">20

</td></tr><tr><td class="confluenceTd">4

</td><td class="confluenceTd">30

</td></tr><tr><td class="confluenceTd">5

</td><td class="confluenceTd">50

</td></tr><tr><td class="confluenceTd">6

</td><td class="confluenceTd">80

</td></tr><tr><td class="confluenceTd">7

</td><td class="confluenceTd">130

</td></tr><tr><td class="confluenceTd">8

</td><td class="confluenceTd">210

</td></tr><tr><td class="confluenceTd">9

</td><td class="confluenceTd">340

</td></tr><tr><td class="confluenceTd">10

</td><td class="confluenceTd">550

</td></tr><tr><td class="confluenceTd">11

</td><td class="confluenceTd">890

</td></tr><tr><td class="confluenceTd">12

</td><td class="confluenceTd">1430

</td></tr><tr><td class="confluenceTd">13

</td><td class="confluenceTd">2320

</td></tr><tr><td class="confluenceTd">14

</td><td class="confluenceTd">3750

</td></tr><tr><td class="confluenceTd">15

</td><td class="confluenceTd">6000

</td></tr><tr><td class="confluenceTd">16

</td><td class="confluenceTd">10000

</td></tr><tr><td class="confluenceTd">17

</td><td class="confluenceTd">16000

</td></tr><tr><td class="confluenceTd">18

</td><td class="confluenceTd">26000

</td></tr><tr><td class="confluenceTd">19

</td><td class="confluenceTd">42000

</td></tr><tr><td class="confluenceTd">20

</td><td class="confluenceTd">68000

</td></tr><tr><td class="confluenceTd">21

</td><td class="confluenceTd">110000

</td></tr><tr><td class="confluenceTd">22

</td><td class="confluenceTd">170000

</td></tr><tr><td class="confluenceTd">23

</td><td class="confluenceTd">280000

</td></tr><tr><td class="confluenceTd">24

</td><td class="confluenceTd">400000

</td></tr><tr><td class="confluenceTd">60

</td><td class="confluenceTd">400000

</td></tr></tbody></table>

</div>**Hinweis**: Von Level 24 bis 60 werden die gleichen 400.000 Erfahrungen benötigt.

---

Der Link unten führt dich zu deinen Information im Spiel. **Niemand hat Zugriff zu diesen Informationen, es sei denn du gibst diese weiter.**

[https://www.simcompanies.com/api/v3/companies/auth-data/](https://www.simcompanies.com/api/v3/companies/auth-data/)

<span style="font-size: 15px;">Du suchst nach: </span>

"experience"

"experienceToNextLevel"

---

<span class="confluence-embedded-file-wrapper image-center-wrapper confluence-embedded-manual-size">![experience.PNG](https://simcompanies.atlassian.net/wiki/download/thumbnails/2236547083/experience.PNG?version=1&modificationDate=1732583922145&cacheVersion=1&api=v2&width=395&height=23)</span>

---

"experience" ist deine aktuelle Erfahrung.  
"experienceToNextLevel" ist die Menge, die du für das nächste Level benötigst.

---

#### Neubauen

Beim Bau **neuer** Gebäude erhältst du etwa ~36,5 Erfahrung pro Stunde. Dieser Wert schwankt durch die Rundung.

---

#### Ergiebigkeitsgebäude (Steinbruch, Mine, Ölbohrinsel)

Beim Suchen nach Ergiebigkeiten verschrottest und baust du dasselbe Gebäude immer wieder neu (**Neubauen**). Das wiederum bringt mehr Erfahrung ein als eine aktive Gebäude mit Produktion oder Verkauf. Hier ist eine Tabelle, die die gewonnen Erfahrungen aufschlüsselt. Diese vergleicht die Zeit, die für die Herstellung/den Verkauf benötigt wird mit der Erfahrung für die Prospektion (verschrotten - Neu bauen).   
Beispiel: Ein Steinbruch benötigt 3 Stunden für den Neubau. Er sammelt 110 Erfahrung, während ein Gebäude, das für dieselben 3 Stunden produziert/verkauft, nur 36 Erfahrung sammelt. Der Unterschied liegt bei 74 Erfahrung.

<div class="table-wrap" id="bkmrk-buildings-hours-pros"><table class="confluenceTable" data-layout="default" data-local-id="6810c54e-dd40-4cfd-b3d9-99acdded4d35" data-table-width="760"><tbody><tr><td class="confluenceTd">**Gebäude**

</td><td class="confluenceTd">**Stunden**

</td><td class="confluenceTd">**Prospektion XP**

</td><td class="confluenceTd">**Normal Gebäude Erfahrung**

</td><td class="confluenceTd">**Differenz**

</td></tr><tr><td class="confluenceTd">Steinbruch

</td><td class="confluenceTd">3

</td><td class="confluenceTd">110

</td><td class="confluenceTd">36

</td><td class="confluenceTd">74

</td></tr><tr><td class="confluenceTd">Mine

</td><td class="confluenceTd">4

</td><td class="confluenceTd">146

</td><td class="confluenceTd">48

</td><td class="confluenceTd">98

</td></tr><tr><td class="confluenceTd">Ölbohrinsel

</td><td class="confluenceTd">4

</td><td class="confluenceTd">146

</td><td class="confluenceTd">48

</td><td class="confluenceTd">98

</td></tr></tbody></table>

</div>**Hinweis**:

1. <span style="font-size: 15px;">XP = Erfahrung</span>
2. <span style="font-size: 15px;">Die Differenz besteht darin, wie viel mehr Erfahrung im Laufe der aufgeführten Stunden gesammelt wurde, um ein normales Gebäude zu erhalten, das im selben Zeitraum verwendet wurde. </span>
3. <span style="font-size: 15px;">Erinnerung: Die normale Bauerfahrung beträgt 12 Erfahrung pro 1 Stunde. </span>

---

#### **<span style="font-size: 15px;">Gebäude erweitern</span>**

<span style="font-size: 15px;">Erfahrung, die durch das Erweitern der Gebäude erlangt wird.</span>

<span style="font-size: 15px;"><span style="font-size: 15px;">(36 x Stunden für die Erweiterungsdauer)</span></span>

<span style="font-size: 15px;"><span style="font-size: 15px;"><span style="font-size: 15px;">*sechsunddreizig* (36) multipliziert mit der Anzahl der *Stunden*, die das Erweitern dauert.</span></span></span>

---

#### <span style="font-size: 15px;">**Vertriebsbüros** **(SO)**</span>

<span style="font-size: 15px;">Wie wir wissen, erhält jedes Gebäude im Spiel 12 Erfahrung pro Stunde (Produktion/Verkauf). Bei den Vertriebsbüros wird die Erfahrung durch die Level aufgeteilt. Die Erfahrung kommt von Suchen und **abgelieferten** Aufträgen. **Abgelehnte** Aufträge geben **keine** Erfahrung.</span>

<span style="font-size: 15px;">12 x 47 \[Stunden\] = 564 Erfahrungen (FEST) Jede SO bekommt 564 Erfahrungen, solange du alle Aufträge **LIEFERST**.</span>

<span style="font-size: 15px;">12/level = pro Stunde</span>  
<span style="font-size: 15px;">564/level = Erfahrung pro 47 Stunden (alle abgelieferte Aufträge in SO)</span>

**Abgeliefert:**  
<span style="font-size: 15px;">SO Level 1; 1 abgelieferter Auftrag = 564 Erfahrung</span>  
<span style="font-size: 15px;">SO Level 2 ; 2 abgelieferte Aufträge = 564 Erfahrung (jede Auftrag ist 282; 282+282 = 564)</span>  
<span style="font-size: 15px;">SO Level 10; 10 abgelieferte Aufträge = 564 Erfahrung (jede Auftrag ist 56.4; 56.4 x 10 = 564)</span>

<span style="font-size: 15px;"><span style="font-size: 15px;">**liefern und ablehnen:**</span></span>  
<span style="font-size: 15px;">SO Level 1; 1 abgelehnter Auftrag = 0 Erfahrung</span>  
<span style="font-size: 15px;">SO Level 2; 1 gelieferte and 1 abgelehnter Auftrag = 282 Erfahrung (jede Auftrag ist 282; 282 + 0 = 282)</span>  
<span style="font-size: 15px;">SO Level 3; 1 gelieferte and 2 abgelehnte Aufträge = 188 Erfahrung (jede Auftrag ist 188; 188 + 0 + 0 = 188)</span>

# Gain de Niveau et Expérience

**Qu’est-ce qui est abordé dans ce guide ?**

 1: activer vos bâtiments et bâtiment récréatifs

 2: séparation des Niveaux

 3: Nouvelles constructions

 4: Bâtiments avec Abondance (carrière, forage pétrolier et mine)

 5: Amélioration de bâtiment

 6: Bureaux de vente

---

#### Activer vos bâtiments et bâtiments récréatifs

**L’expériences** est gagnée en faisant travailler vos bâtiments et vos bâtiments récréatifs. Les bâtiments inactifs **NE DONNENT PAS** de gain d’expérience.

12 Expérience par heure par bâtiment.

40 expérience par heure par bâtiments récréatif.

(**Note** : vous ne récupérez pas d’expérience des bâtiments récréatif avant la fin des 7 jours d’entretien)

---

#### **Bâtiments :**

12 expérience par heure par bâtiment

12 expérience x 1 heure = 12 expérience

12 expérience x12 heures = 144 expérience

Si vous avez 2 bâtiments cela changeras pour 24 expérience par heure

Si vous avez 5 bâtiments cela changeras pour 60 expérience par heure

… ainsi de suite…

---

**Bâtiments récréatifs (parc, château,lac) :**

40 expérience/heure/niveau

Il y a 168 heures dans une semaine. Les bâtiments récréatifs nécessitent 40 Simboost pour fonctionner une semaine (168 heures). Vous avez besoin de faire fonctionner votre bâtiment récréatif sur l'entièreté des 168 heures pour récupérer l’expérience

40 expérience x 1 niveau x 168 heures = 6720 expériences

40 expériences x 2 niveau x 168 heures = 13440 expériences

40 expériences x 3 niveau x 168 heures = 20160 expériences

---

**Séparation des niveaux :**

<div class="table-wrap" id="bkmrk-niveau-exp%C3%A9rience-de"><table class="confluenceTable" data-layout="default" data-local-id="449887c3-6b41-4715-be2c-05b8952e9c99" data-table-width="760"><tbody><tr><th class="confluenceTh" data-highlight-colour="var(--ds-background-accent-gray-subtlest,var(--ds-background-accent-gray-subtlest,#f1f2f4))">**Niveau**

</th><th class="confluenceTh" data-highlight-colour="var(--ds-background-accent-gray-subtlest,var(--ds-background-accent-gray-subtlest,#f1f2f4))">**Expérience demandée**

</th></tr><tr><td class="confluenceTd">1

</td><td class="confluenceTd">5

</td></tr><tr><td class="confluenceTd">2

</td><td class="confluenceTd">10

</td></tr><tr><td class="confluenceTd">3

</td><td class="confluenceTd">20

</td></tr><tr><td class="confluenceTd">4

</td><td class="confluenceTd">30

</td></tr><tr><td class="confluenceTd">5

</td><td class="confluenceTd">50

</td></tr><tr><td class="confluenceTd">6

</td><td class="confluenceTd">80

</td></tr><tr><td class="confluenceTd">7

</td><td class="confluenceTd">130

</td></tr><tr><td class="confluenceTd">8

</td><td class="confluenceTd">210

</td></tr><tr><td class="confluenceTd">9

</td><td class="confluenceTd">340

</td></tr><tr><td class="confluenceTd">10

</td><td class="confluenceTd">550

</td></tr><tr><td class="confluenceTd">11

</td><td class="confluenceTd">890

</td></tr><tr><td class="confluenceTd">12

</td><td class="confluenceTd">1430

</td></tr><tr><td class="confluenceTd">13

</td><td class="confluenceTd">2320

</td></tr><tr><td class="confluenceTd">14

</td><td class="confluenceTd">3750

</td></tr><tr><td class="confluenceTd">15

</td><td class="confluenceTd">6000

</td></tr><tr><td class="confluenceTd">16

</td><td class="confluenceTd">10000

</td></tr><tr><td class="confluenceTd">17

</td><td class="confluenceTd">16000

</td></tr><tr><td class="confluenceTd">18

</td><td class="confluenceTd">26000

</td></tr><tr><td class="confluenceTd">19

</td><td class="confluenceTd">42000

</td></tr><tr><td class="confluenceTd">20

</td><td class="confluenceTd">68000

</td></tr><tr><td class="confluenceTd">21

</td><td class="confluenceTd">110000

</td></tr><tr><td class="confluenceTd">22

</td><td class="confluenceTd">170000

</td></tr><tr><td class="confluenceTd">23

</td><td class="confluenceTd">280000

</td></tr><tr><td class="confluenceTd">24

</td><td class="confluenceTd">400000

</td></tr><tr><td class="confluenceTd">60

</td><td class="confluenceTd">400000

</td></tr></tbody></table>

</div>**Note : du niveau 24 à 60 il vous faudra la même quantitée d’expérience soit 400 000**

---

Le lien ci-dessous vous dirigeras vers vos information “in game” (dans le jeu)  **Personne d’autre n’as l’accès a ces information tant que vous ne le partagez pas aux autres.**

[https://www.simcompanies.com/api/v3/companies/auth-data/](https://www.simcompanies.com/api/v3/companies/auth-data/)

**Vous cherchez :**

**“**experience”

“experienceToNextLevel”

<span class="confluence-embedded-file-wrapper image-center-wrapper confluence-embedded-manual-size">![experience.PNG](https://simcompanies.atlassian.net/wiki/download/thumbnails/2611642378/experience.PNG?version=1&modificationDate=1733944458280&cacheVersion=1&api=v2&width=395&height=23)</span>

“experience” est votre expérience actuelle

“experienceToNextLevel” montre combien il vous en manque pour passer au niveau supérieur.

---

#### Nouveaux bâtiments :

Quand vous construisez un **nouveau** bâtiment, vous gagner environ 36.5 expérience par heure. Ce nombre est variables en fonction des arrondis.

---

#### Bâtiments avec Abondance :

Quand vous prospectez pour une Abondance; vous démanteler et reconstruire, (**nouveaux bâtiments**) le même bâtiment encore et encore. Cela se transformer en gain d’expérience supérieur à l’activité d’un bâtiment avec une production ou une vente. Voici un tableau montrant l’expérience gagnée. Il compare le temps pris pour produire/vendre et le compare à l’expérience gagnée en Prospectant (démanteler et reconstruire-nouveau bâtiment). Exemple : une Carrière prends 3 heures pour une nouvelle construction. Cela gagne 110 expérience; pendant que le bâtiments produit/vends pour ces mêmes 3 heures fait gagner seulement 36 expériences. La différence est de 74 expériences en plus gagnées en prospectant.

---

<div class="table-wrap" id="bkmrk-b%C3%A2timent-heures-pros"><table class="confluenceTable" data-layout="default" data-local-id="f463d620-04de-4461-aba2-0aa7147a5140" data-table-width="760"><tbody><tr><td class="confluenceTd">**Bâtiment**

</td><td class="confluenceTd">**Heures**

</td><td class="confluenceTd">**Prospection**

</td><td class="confluenceTd">**XPproduction**

</td><td class="confluenceTd">**Différence**

</td></tr><tr><td class="confluenceTd">Carrière

</td><td class="confluenceTd">3

</td><td class="confluenceTd">110

</td><td class="confluenceTd">36

</td><td class="confluenceTd">74

</td></tr><tr><td class="confluenceTd">Mine

</td><td class="confluenceTd">4

</td><td class="confluenceTd">146

</td><td class="confluenceTd">48

</td><td class="confluenceTd">98

</td></tr><tr><td class="confluenceTd">Forage Pétrolier

</td><td class="confluenceTd">4

</td><td class="confluenceTd">146

</td><td class="confluenceTd">48

</td><td class="confluenceTd">98

</td></tr></tbody></table>

</div>1: XP = expérience

2: la différence est combine d’expérience est gagnée pendant les heures listé et un bâtiment normal utilisé pendant la même période de temps

3: Rappel que l’expérience d’un bâtiment normal est de 12 expérience par heure

---

#### Amélioration de bâtiment :

Il n’y a aucune expérience gagnée en améliorant vos bâtiments. Aucune amélioration de bâtiments pour le niveau 2+ ne vous fera gagner d’expérience.

---

#### Bureau de vente :  

Comme vous le savez depuis plus tôt , chaque bâtiment dans le jeu donne 12 expérience par heure (production/vente). Ce qui arrive avec les Bureaux de ventes est que le jeu divise l’expérience par niveau. L’expérience est gagné des 47 heures de recherche et de de la **livraison** du contrat. Tout contrat **rejeté** ne **donne pas** d’expérience.

12x47\[heures\] = 564 expériences (fixe). Chaque BdV (Bureau de Vente) donne 564 expériences le temps que vous **complétiez** tout les contrats

12/niveaux = chaque heure

564/niveau par 47 heures (en livrant tout les contrat du BdV)

**livraison :**

BdV niveau 1 : 1 contrat livré = 564 expérience

BdV niveau 2 : 2 contrat livrés = 564 expériences (chaque contrat vaut 282; 282+282=564)

BdV niveau 10 : 10 contrats livrés = 564 expériences (chaque contrat vaut 56.4; 56.4x10=564)

**livraison est refus :**

BdV niveau 1 : 1 contrat rejeté = 0 expériences

BdV niveau 2 : 1 contrat rejeté 1 contrat livré = 282 expérience (chaque contrat vaut 282; 282+0=282)

BdV niveau 3 : 1 contrat livré 2 contrats refusés = 188 expériences (chaque contrat vaut 188; 188+0+0=188)

# Subindo de Nível e Experiência

Traduzido e atualizado por: [Co.0lcenaS](https://www.simcompanies.com/pt/company/0/Co.0lcenaS/)

**O que é abordado neste guia:**

Este guia pretende informar quantos Pontos de Experiência são ganhos por **hora**, por **nível** e **tipo** de edifícios. **Experiência = pontos XP**

1. Edifícios Operacionais (produção/varejo) e Recreativos (Castelo, Parque e Lago)
2. Divisão de níveis
3. Nova construção
4. Edifícios de abundância (pedreira, mina, plataforma petrolífera)
5. Melhorias de edifícios
6. Escritórios de vendas (Sales Office - SO)

---

### 1. Edifícios Operacionais e Recreativos

A **Experiência** é obtida através do funcionamento dos edifícios e dos edifícios de recreio. Os edifícios inativos **NÃO** contribuem com pontos de experiência.

12 XP por hora por edifício

40 XP por hora por nível para edifícios de recreio

(**Nota:** os pontos de experiência dos Recreativos só são atribuídos após os 7 dias).

---

**Edifícios Operacionais** - Produção e Varejo (exceto SO)

12 XP x 1 hora = 12 pontos de experiência

12 XP x 12 horas = 144 pontos de experiência

Se tiver 2 edifícios obtém 24 XP por hora

Se tiver 5 edifícios obtém 60 XP por hora

E assim por diante…

---

**Recreativos** (Castelo, Parque e Lago)

40 XP/hora/nível

Os edifícios de recreio funcionam por uma semana (7 dias) que tem 168 horas.

Cada Recreativo consome 40 *Sim Boosts* para rodar (<u>independentemente do nível</u>) e precisa completar as 168 horas para obter os pontos de experiência.

40 XP x 1 nível x 168 horas = 6720 pontos de experiência

40 XP x 2 níveis x 168 horas = 13440 pontos de experiência

40 XP x 3 níveis x 168 horas = 20160 pontos de experiência

Como pode observar, um Recreativo nível 3 é o que dá mais pontos de experiência e o que mais rentabiliza o gasto de *Sim Boosts*.

---

### 2. Divisão de Níveis

<div class="table-wrap" id="bkmrk-n%C3%ADveis-experi%C3%AAncia-n"><table class="confluenceTable" data-layout="default" data-local-id="2b5e2e16-6c28-4bf6-9e25-6ebe38420489" data-table-width="760"><tbody><tr><th class="confluenceTh">**Níveis**

</th><th class="confluenceTh">**Experiência necessária**

</th></tr><tr><td class="confluenceTd">1

</td><td class="confluenceTd">5

</td></tr><tr><td class="confluenceTd">2

</td><td class="confluenceTd">10

</td></tr><tr><td class="confluenceTd">3

</td><td class="confluenceTd">20

</td></tr><tr><td class="confluenceTd">4

</td><td class="confluenceTd">30

</td></tr><tr><td class="confluenceTd">5

</td><td class="confluenceTd">50

</td></tr><tr><td class="confluenceTd">6

</td><td class="confluenceTd">80

</td></tr><tr><td class="confluenceTd">7

</td><td class="confluenceTd">130

</td></tr><tr><td class="confluenceTd">8

</td><td class="confluenceTd">210

</td></tr><tr><td class="confluenceTd">9

</td><td class="confluenceTd">340

</td></tr><tr><td class="confluenceTd">10

</td><td class="confluenceTd">550

</td></tr><tr><td class="confluenceTd">11

</td><td class="confluenceTd">890

</td></tr><tr><td class="confluenceTd">12

</td><td class="confluenceTd">1430

</td></tr><tr><td class="confluenceTd">13

</td><td class="confluenceTd">2320

</td></tr><tr><td class="confluenceTd">14

</td><td class="confluenceTd">3750

</td></tr><tr><td class="confluenceTd">15

</td><td class="confluenceTd">6000

</td></tr><tr><td class="confluenceTd">16

</td><td class="confluenceTd">10000

</td></tr><tr><td class="confluenceTd">17

</td><td class="confluenceTd">16000

</td></tr><tr><td class="confluenceTd">18

</td><td class="confluenceTd">26000

</td></tr><tr><td class="confluenceTd">19

</td><td class="confluenceTd">42000

</td></tr><tr><td class="confluenceTd">20

</td><td class="confluenceTd">68000

</td></tr><tr><td class="confluenceTd">21

</td><td class="confluenceTd">110000

</td></tr><tr><td class="confluenceTd">22

</td><td class="confluenceTd">170000

</td></tr><tr><td class="confluenceTd">23

</td><td class="confluenceTd">280000

</td></tr><tr><td class="confluenceTd">24

</td><td class="confluenceTd">400000

</td></tr><tr><td class="confluenceTd">60

</td><td class="confluenceTd">400000

</td></tr></tbody></table>

</div>**Nota:** 24 a 60 requerem a mesma quantidade de 400000 de experiência.

---

Este *Link* direciona às suas informações no jogo. Mais ninguém tem acesso a esta informação, a não ser que partilhe com outros.

[https://www.simcompanies.com/api/v3/companies/auth-data](https://www.simcompanies.com/api/v3/companies/auth-data/)

Procure por:

"*experience*"

"*experienceToNextLevel*"

---

<span class="confluence-embedded-file-wrapper image-center-wrapper confluence-embedded-manual-size">![QAMjFE-20240323-214729.png](https://simcompanies.atlassian.net/wiki/download/thumbnails/2239102978/QAMjFE-20240323-214729.png?version=1&modificationDate=1711230453187&cacheVersion=1&api=v2&width=392&height=34)</span>

---

"*Experience*" é sua experiência **atual.**

"*ExperienceToNextLevel*" é quanto você precisará para subir de nível.

---

### 3. Nova construção

Há um ganho de ~36,5 de experiência por hora ao construir novos edifícios Este número varia devido a arredondamentos.

---

### 4. Edifícios de abundância (pedreira, mina, plataforma petrolífera)

Na **prospeção** de abundância está a **demolir e a reconstruir** o mesmo edifício vezes sem conta (nova construção - ver ponto 3 acima). O que por sua vez permite ganhar mais experiência do que gerir um edifício de produção ou varejo.

Aqui está uma tabela com a experiência adquirida. Compara o tempo gasto na produção/venda com a experiência ganha na prospeção (demolição e reconstrução - nova construção).

Exemplo: Uma pedreira demora 3 horas a fazer uma nova construção atribuindo 110 pontos de experiência. Por sua vez, um edifício de produção/varejo durante as mesmas 3 horas atribui apenas 36 pontos de experiência. A diferença é de 74 de experiência.

<div class="table-wrap" id="bkmrk-edif%C3%ADcios-horas-pros"><table class="confluenceTable" data-layout="default" data-local-id="cec86e8c-0cef-41cc-b681-4f8357fa5f2c" data-table-width="760"><colgroup><col></col><col></col><col></col><col></col><col></col></colgroup><tbody><tr><td class="confluenceTd">Edifícios

</td><td class="confluenceTd">Horas

</td><td class="confluenceTd">Prospeção

XP

</td><td class="confluenceTd">Edifício

Operacional

XP

</td><td class="confluenceTd">Diferença

</td></tr><tr><td class="confluenceTd">Pedreira

</td><td class="confluenceTd">3

</td><td class="confluenceTd">110

</td><td class="confluenceTd">36

</td><td class="confluenceTd">74

</td></tr><tr><td class="confluenceTd">Mina

</td><td class="confluenceTd">4

</td><td class="confluenceTd">146

</td><td class="confluenceTd">48

</td><td class="confluenceTd">98

</td></tr><tr><td class="confluenceTd">Plataforma

</td><td class="confluenceTd">4

</td><td class="confluenceTd">146

</td><td class="confluenceTd">48

</td><td class="confluenceTd">98

</td></tr></tbody></table>

</div>---

XP = experiência

A diferença é a quantidade de experiência adquirida ao longo das horas listadas em relação a um edifício operacional utilizado durante o mesmo período de tempo.

Lembre-se que edifícios operacionais atribuem apenas 12 XP por hora.

Se acelerar a construção com *Sim Boosts* vai obter experiência **Zero**.

---

### 5. Melhorias de Edifícios

Pontos de experiência ganhos da melhoria de edifícios: 36 × horas de melhoria

Trinta e seis (36) multiplicado pelo número de horas que leva a melhorar um edifício.

---

### 6. Escritórios de Vendas (SO)

Como mencionado anteriormente, cada construção do jogo ganha 12 XP por hora (produção / varejo). O que acontece com os Escritórios de Vendas é que o jogo **divide a experiência pelos níveis** (cada nível corresponde a 1 contrato).

A experiência é obtida com o tempo da procura de 47 horas e **contratos entregues**. Os pedidos **rejeitados NÃO atribuem experiência**.

12 x 47 horas = 564 experiência (FIXO). Cada SO recebe 564 experiência, desde que você **ENTREGUE** todos os contratos.

12/níveis = cada hora

564/níveis = experiência por 47 horas (entregando todos os contratos em SO)

**Entrega:**

SO nível 1:

1 contrato entregue = 564

SO nível 2:

2 Contratos entregues = 564 de experiência (cada contrato é 282. Então, 282 + 282 = 564)

SO nível 10:

10 Contratos entregues = 564 experiência (cada contrato é 56,4. Então, 56,4 x 10 = 564)

**Entrega e rejeição:**

SO nível 1:

1 contrato rejeitado = 0

SO nível 2:

1 contrato entregue e 1 rejeitado = 282 experiência (cada contrato é 282. Então, 282 + 0 = 282)

SO nível 3:

1 contrato entregue e 2 rejeitados = 188 de experiência (cada contrato é 188. Então, 188 + 0 + 0 = 188)

E assim por diante...

# Seviye Atlama ve Deneyim Kazanımı

**Bu kılavuzda neler anlatılmaktadır:**

1. İşletme Binaları ve Rekreasyon Binaları
2. Seviye Dağılımı
3. Yeni İnşaat
4. Verimlilik Binaları (Taş Ocağı, Maden, Petrol Kuyusu )
5. Binaları Yükseltme
6. Satış ofisleri

---

**1.İşletme Binaları ve Rekreasyon Binaları**

Binalarınızı ve rekreasyon binalarınızı işletmekten deneyim kazanılır. Boş binalar deneyim kazanmaz.

Bina başına saatte 12 deneyim rekreasyon binası için seviye başına saatte 40 deneyim.

(Not: 7 gün tamamlanana kadar rekreasyon binasından deneyim alamayacaksınız).

---

**1.1. Binalar**

Bina başına saatte 12 deneyim

12 deneyim x 1 saat = 12 deneyim 12 deneyim x 12 saat = 144 deneyim

Eğer 2 binanız varsa, bu artık saatte 24 deneyim olarak değişir..

Eğer 5 binanız varsa, bu artık saatte 60 deneyim olarak değişir... ve bu böyle devam eder…

---

**1.2. Rekreasyon Binası (park, kale, göl):**

40 deneyim/saat/seviye

1 haftada 168 saat vardır. Rekreasyon binaları 1 hafta boyunca (168 saat) 40 Simboost karşılığında çalıştırılır. Deneyim kazanmak için rekreasyon binalarını 168 saat boyunca işletmeniz gerekir.

40 deneyim x 1 seviye x 168 saat = 6720 deneyim

40 deneyim x 2 seviye x 168 saat = 13440 deneyim

40 deneyim x 3 seviye x 168 saat = 20160 deneyim

---

**2. Seviye Dağılımı**

<div class="table-wrap" id="bkmrk-seviye-gerekli-deney"><table class="confluenceTable" data-layout="default" data-local-id="3e7a933e-0b76-47b6-8469-c98c3e00a2ec"><tbody><tr><td class="confluenceTd">**Seviye**

</td><td class="confluenceTd">**Gerekli Deneyim**

</td></tr><tr><td class="confluenceTd">1

</td><td class="confluenceTd">5

</td></tr><tr><td class="confluenceTd">2

</td><td class="confluenceTd">10

</td></tr><tr><td class="confluenceTd">3

</td><td class="confluenceTd">20

</td></tr><tr><td class="confluenceTd">4

</td><td class="confluenceTd">30

</td></tr><tr><td class="confluenceTd">5

</td><td class="confluenceTd">50

</td></tr><tr><td class="confluenceTd">6

</td><td class="confluenceTd">80

</td></tr><tr><td class="confluenceTd">7

</td><td class="confluenceTd">130

</td></tr><tr><td class="confluenceTd">8

</td><td class="confluenceTd">210

</td></tr><tr><td class="confluenceTd">9

</td><td class="confluenceTd">340

</td></tr><tr><td class="confluenceTd">10

</td><td class="confluenceTd">550

</td></tr><tr><td class="confluenceTd">11

</td><td class="confluenceTd">890

</td></tr><tr><td class="confluenceTd">12

</td><td class="confluenceTd">1430

</td></tr><tr><td class="confluenceTd">13

</td><td class="confluenceTd">2320

</td></tr><tr><td class="confluenceTd">14

</td><td class="confluenceTd">3750

</td></tr><tr><td class="confluenceTd">15

</td><td class="confluenceTd">6000

</td></tr><tr><td class="confluenceTd">16

</td><td class="confluenceTd">10000

</td></tr><tr><td class="confluenceTd">17

</td><td class="confluenceTd">16000

</td></tr><tr><td class="confluenceTd">18

</td><td class="confluenceTd">26000

</td></tr><tr><td class="confluenceTd">19

</td><td class="confluenceTd">42000

</td></tr><tr><td class="confluenceTd">20

</td><td class="confluenceTd">68000

</td></tr><tr><td class="confluenceTd">21

</td><td class="confluenceTd">110000

</td></tr><tr><td class="confluenceTd">22

</td><td class="confluenceTd">170000

</td></tr><tr><td class="confluenceTd">23

</td><td class="confluenceTd">280000

</td></tr><tr><td class="confluenceTd">24

</td><td class="confluenceTd">400000

</td></tr><tr><td class="confluenceTd">60

</td><td class="confluenceTd">400000

</td></tr></tbody></table>

</div>**Not**: 24'ten 60'a kadar aynı miktarda 400000 deneyim gerektirir.

---

Aşağıdaki bağlantı sizi oyundaki bilgilerinize götürecektir. Siz başkalarına vermediğiniz sürece hiç kimse bu bilgilere erişemez.

[BAĞLANTI](https://www.simcompanies.com/api/v3/companies/auth-data/)

Şunu arıyorsunuz:

"experience"

"experienceToNextLevel"

---

Experience, mevcut deneyiminizdir.

ExperienceToNextLevel, seviye atlamak için ne kadar deneyime ihtiyaç duyduğunuzu gösterir.

---

**3. Yeni İnşaat**

Yeni binalar inşa ederken saatte ~36,5 deneyim kazancı elde edilir. Bu sayı yuvarlamadan dolayı değişiklik göstermektedir.

---

**4.Verimlilik Binaları (Taş Ocağı, Maden, Petrol Kuyusu)**

Verimlilik ararken; aynı binayı defalarca hurdaya çıkarıyor ve yeniden inşa ediyorsunuz (**yeni inşaat**). Bu da bir binayı üretim veya satışla işletmekten daha fazla deneyim kazandırır.

İşte kazanılan deneyimi gösteren bir tablo. Üretim/satış için harcanan süreyi karşılaştırmak ve bunu Arama (hurdaya çıkarma ve yeniden inşa - yeni inşaat) için kazanılan deneyimle karşılaştırmaktır. Örnek: Bir taş ocağının yeni inşaatı 3 saat sürüyor. 110 tecrübe kazanır; Aynı 3 saat boyunca üreten/satış yapan bir bina ise yalnızca 36 deneyim kazanır. Aradaki fark 74 daha fazla deneyim kazanılmasıdır.

<div class="table-wrap" id="bkmrk-binalar-s%C3%BCre-aramada"><table class="confluenceTable" data-layout="default" data-local-id="a9a67358-3054-436b-80b4-effe4ca2aafc"><tbody><tr><td class="confluenceTd">**Binalar**

</td><td class="confluenceTd">**Süre**

</td><td class="confluenceTd">**Aramada kazanılan Xp**

</td><td class="confluenceTd">**Normal bir binada Xp**

</td><td class="confluenceTd">**Fark**

</td></tr><tr><td class="confluenceTd">Taş Ocağı

</td><td class="confluenceTd">3

</td><td class="confluenceTd">110

</td><td class="confluenceTd">36

</td><td class="confluenceTd">74

</td></tr><tr><td class="confluenceTd">Maden

</td><td class="confluenceTd">4

</td><td class="confluenceTd">146

</td><td class="confluenceTd">48

</td><td class="confluenceTd">98

</td></tr><tr><td class="confluenceTd">Petrol Kuyusu

</td><td class="confluenceTd">4

</td><td class="confluenceTd">146

</td><td class="confluenceTd">48

</td><td class="confluenceTd">98

</td></tr></tbody></table>

</div>Notlar:

XP = deneyim

Aradaki fark, aynı zaman diliminde kullanılan normal bir binaya kıyasla listelenen saatler içinde kazanılan deneyimin ne kadar fazla olduğudur.

Normal inşa deneyiminin 1 saatte 12 deneyim olduğunu hatırlatalım.

---

**5. Binaları Yükseltme**

Binaların yükseltilmesinden sıfır (0) deneyim kazanılır. Seviye 2+ için olan herhangi bir bina yükseltmesi herhangi bir deneyim kazandırmayacaktır.

---

**6. Satış Ofisleri (SO)**

Daha önce de bildiğimiz gibi oyundaki her bina saat başına 12 deneyim kazanıyor (üretim/satış). Satış Ofislerinde olan şey, oyunun deneyimi seviyelere bölmesidir. Deneyim, 47 saatlik aramalardan ve Teslim Edilen sözleşmelerden kazanılır. **Reddedilen siparişler deneyim kazandırmaz.**

12 x 47 \[saat\] = 564 deneyim (SABİT) Tüm sözleşmeleri **TESLİM ETTİĞİNİZ** sürece her SO 564 deneyim alır.

12/seviye = her saat 564/seviye = 47 saat başına deneyim (tüm sözleşmelerin SO'da teslim edilmesi)

**Teslimat**:

SO 1 Seviye; 1 Teslim edilen sözleşme = 564 deneyim

SO 2 Seviye; 2 Teslim edilen sözleşme = 564 deneyim (her sözleşme 282; 282+282 = 564)

SO 10 Seviye; Teslim edilen 10 sözleşme = 564 deneyim (her sözleşme 56,4; 56,4 x 10 = 564)

**Teslim Etme ve Reddetme:**

SO 1 Seviye; 1 Reddedilen sözleşme = 0 deneyim

SO 2 Seviye; 1 Teslim Edilen ve 1 Reddedilen sözleşme = 282 deneyim (her sözleşme 282; 282 + 0 = 282)

SO 3 Seviye; 1 Teslim Edilen ve 2 Reddedilen sözleşme = 188 deneyim (her sözleşme 188; 188 + 0 + 0 = 188)

---

*Bu rehber*[ *The Center*](https://www.simcompanies.com/tr/company/0/The-Center/) *tarafından oluşturulup,*

[*TEKNOFROST*](https://www.simcompanies.com/tr/company/0/TEKNOFROST/) *tarafından tercüme edilmiştir ve güncel tutulmaktadır.*

# Livellamento e Guadagno di Esperienza

*Traduzione a cura di Velox Mobility*

**Cosa tratta questa guida:**

1. Funzionamento di edifici normali e ricreativi
2. Scomposizione dei livelli
3. Nuove costruzioni
4. Edifici con abbondanza (Cava, Miniera, Pozzo petrolifero)
5. Miglioramenti degli edifici
6. Uffici Vendite

---

#### Funzionamento di edifici normali e ricreativi 

**L'esperienza** si ottiene facendo funzionare edifici normali e ricreativi. Edifici inattivi **NON** danno esperienza.

12 esperienza all'ora per edificio   
40 esperienza all'ora per ogni livello di edificio ricreativo

(**Nota**: otterrai l'esperienza dagli edifici ricreativi solo una volta finiti i 7 giorni).

---

**Edifici normali**

12 esperienza all'ora per edificio

12 esperienza x 1 ora = 12 esperienza   
12 esperienza x 12 ore = 144 esperienza

Se hai 2 edifici allora ciò cambia a 24 esperienza all'ora  
Se hai 5 edifici allora ciò cambia a 60 esperienza all'ora   
...e così via...

**Nota:** La banca e l'accademia **NON** danno esperienza.

---

**Edifici ricreativi** (parco, castello, lago):

40 esperienza/ora/livello

Ci sono 68 ore in una settimana. Gli edifici ricreativi hanno bisogno di 40 Simboost per funzionare una settimana (168 ore). L'edificio deve funzionare per tutte le 168 ore per poter ottenere l'esperienza.

40 esperienza x 1 livello x 168 ore = 6720 esperienza   
40 esperienza x 2 livelli x 168 ore = 13440 esperienza   
40 esperienza x 3 livelli x 168 ore = 20160 esperienza

---

#### Scomposizione dei livelli:

<div class="table-wrap" id="bkmrk-level-experience-nee"><table class="confluenceTable" data-layout="default" data-local-id="e39b663f-84e3-46b6-b57d-510ef21b782f" data-table-width="760"><tbody><tr><th class="confluenceTh">**Livello**

</th><th class="confluenceTh">**Esperienza necessaria**

</th></tr><tr><td class="confluenceTd">1

</td><td class="confluenceTd">5

</td></tr><tr><td class="confluenceTd">2

</td><td class="confluenceTd">10

</td></tr><tr><td class="confluenceTd">3

</td><td class="confluenceTd">20

</td></tr><tr><td class="confluenceTd">4

</td><td class="confluenceTd">30

</td></tr><tr><td class="confluenceTd">5

</td><td class="confluenceTd">50

</td></tr><tr><td class="confluenceTd">6

</td><td class="confluenceTd">80

</td></tr><tr><td class="confluenceTd">7

</td><td class="confluenceTd">130

</td></tr><tr><td class="confluenceTd">8

</td><td class="confluenceTd">210

</td></tr><tr><td class="confluenceTd">9

</td><td class="confluenceTd">340

</td></tr><tr><td class="confluenceTd">10

</td><td class="confluenceTd">550

</td></tr><tr><td class="confluenceTd">11

</td><td class="confluenceTd">890

</td></tr><tr><td class="confluenceTd">12

</td><td class="confluenceTd">1430

</td></tr><tr><td class="confluenceTd">13

</td><td class="confluenceTd">2320

</td></tr><tr><td class="confluenceTd">14

</td><td class="confluenceTd">3750

</td></tr><tr><td class="confluenceTd">15

</td><td class="confluenceTd">6000

</td></tr><tr><td class="confluenceTd">16

</td><td class="confluenceTd">10000

</td></tr><tr><td class="confluenceTd">17

</td><td class="confluenceTd">16000

</td></tr><tr><td class="confluenceTd">18

</td><td class="confluenceTd">26000

</td></tr><tr><td class="confluenceTd">19

</td><td class="confluenceTd">42000

</td></tr><tr><td class="confluenceTd">20

</td><td class="confluenceTd">68000

</td></tr><tr><td class="confluenceTd">21

</td><td class="confluenceTd">110000

</td></tr><tr><td class="confluenceTd">22

</td><td class="confluenceTd">170000

</td></tr><tr><td class="confluenceTd">23

</td><td class="confluenceTd">280000

</td></tr><tr><td class="confluenceTd">24

</td><td class="confluenceTd">400000

</td></tr><tr><td class="confluenceTd">60

</td><td class="confluenceTd">400000

</td></tr></tbody></table>

</div>**Nota**: Per passare dai 24 ai 60 anni sono necessari la stessa quantità di esperienza, pari a 400.000.

---

Il link sotto ti porterà alle tue informazioni di gioco. **Nessuno ha accesso a queste informazioni a meno che tu non lo dia ad altri.**

[https://www.simcompanies.com/api/v3/companies/auth-data/](https://www.simcompanies.com/api/v3/companies/auth-data/)

Cercherai:

"experience"

"experienceToNextLevel"

---

<span class="confluence-embedded-file-wrapper image-center-wrapper confluence-embedded-manual-size">![experience.PNG](https://simcompanies.atlassian.net/wiki/download/thumbnails/2236547083/experience.PNG?version=1&modificationDate=1732583922145&cacheVersion=1&api=v2&width=395&height=23)</span>

---

Experience è quanta esperienza hai al momento.  
ExperienceToNextLevel è quanto ti serve per raggiungere il livello successivo.

---

#### Nuove costruzioni 

Quando costruisci **nuovi** edifici c'è un guadagno di ~36.5 esperienza all'ora. Questo numero varia a causa di approssimazioni

---

#### Edifici con abbondanza (Cava, Miniera, Pozzo petrolifero)

Quando prospetti per ottenere una buona abbondanza, stai demolendo e ricostruendo (**nuova costruzione**) lo stesso edificio più volte, quindi ottieni più esperienza rispetto a un edificio che produce o vende. Ecco una tabella che scompone l'esperienza ottenuta. Compara il tempo impiegato a produrre/vendere con l'esperienza ottenuta prospettando (demolendo e ricostruendo - nuova costruzione). Esempio: una Cava impiega 3 ore per una nuova costruzione e ti dà 110 esperienza, mentre un edificio che produce/vende per quelle stesse 3 ore dà solo 36 esperienza. La differenza è di 74 esperienza.

<div class="table-wrap" id="bkmrk-buildings-hours-pros"><table class="confluenceTable" data-layout="default" data-local-id="6810c54e-dd40-4cfd-b3d9-99acdded4d35" data-table-width="760"><tbody><tr><td class="confluenceTd">**Edifici**

</td><td class="confluenceTd">**Ore**  
</td><td class="confluenceTd"> **XP Prospettando**

</td><td class="confluenceTd">**XP Edifici Normali**

</td><td class="confluenceTd">**Differenza**

</td></tr><tr><td class="confluenceTd">Cava

</td><td class="confluenceTd">3

</td><td class="confluenceTd">110

</td><td class="confluenceTd">36

</td><td class="confluenceTd">74

</td></tr><tr><td class="confluenceTd">Miniera

</td><td class="confluenceTd">4

</td><td class="confluenceTd">146

</td><td class="confluenceTd">48

</td><td class="confluenceTd">98

</td></tr><tr><td class="confluenceTd">Pozzo petrolifero

</td><td class="confluenceTd">4

</td><td class="confluenceTd">146

</td><td class="confluenceTd">48

</td><td class="confluenceTd">98

</td></tr></tbody></table>

</div>**Note:**

1. XP = esperienza
2. La differenza è quanta esperienza all'ora ottieni in più se prospetti invece di usare normalmente gli edifici
3. Ricorda che usando normalmente gli edifici ottieni 12 esperienza all'ora

---

#### Migliorare Edifici (Upgrade)

(36 x ore di miglioramento)

*Trentasei* *(36)* moltiplicato per il numero di *ore*  che servono a migliorare l'edificio

---

#### Uffici Vendite (SO)

Come sappiamo da prima, ogni edificio nel gioco dà 12 esperienza all'ora (produzione/vendita). Quello che succede negli Uffici Vendite è che il gioco divide l'esperienza per livelli. L'esperienza di ottiene dalle ricerche di 47 ore e dai contratti **consegnati**. Ordini **rifiutati non** danno esperienza.

12 x 47 \[ore\] = 564 esperienza (FISSATO) Ogni SO dà 564 esperienza finché **CONSEGNI** tutti i contratti.

12/livelli = ogni ora  
564/livelli = esperienza per 47 ore (consegnando tutti i contratti dell'SO)

**Se consegni:**  
SO Livello 1; 1 contratto consegnato = 564 esperienza  
SO Livello 2; 2 contratti consegnati = 564 esperienza (ogni contratto dà 282; 282+282 = 564)  
SO Livello 10; 10 contratti consegnati = 564 esperienza (ogni contratto dà 56.4; 56.4 x 10 = 564)

**Se consegni e rifiuti:**  
SO Livello 1; 1 contratto rifiutato = 0 esperienza   
SO Livello 2; 1 contratto consegnato e l'altro rifiutato = 282 esperienza (ogni contratto vale 282; 282 + 0 = 282)  
SO Livello 3; 1 contratto consegnato e due rifiutati = 188 esperienza (ogni contratto vale 188; 188 + 0 + 0 = 188)

# Leveling and Experience Gain ES

**What is covered in this guide:**

1. Operating Buildings and Recreation Buildings
2. Level Breakdown
3. New Construction
4. Abundance Buildings (Quarry, Mine, Oil Rig)
5. Upgrading Buildings
6. Sales Offices

---

#### Operating Buildings and Recreation Buildings

**Experience** is gained from running your buildings and recreation buildings. Idle buildings do **NOT** gain experience.

12 experience per hour per building  
40 experience per hour per level for recreation building

(**Note**: you will not get the experience from the recreation building until the 7 days are complete).

---

**Buildings**

12 experience per hour per building

12 experience x 1 hour = 12 experience  
12 experience x 12 hours = 144 experience

If you have 2 buildings that now changes to 24 experience per hour  
If you have 5 buildings that now changes to 60 experience per hour  
...and so on...

---

**Recreation Building** (park, castle, lake):

40 experience/hour/level

There are 168 hours in 1 week. Recreation buildings run off of 40 Sim Boosts for 1 week (168 hours). Need to run recreation buildings for all 168 hours to gain the experience.

40 experience x 1 levels x 168 hours = 6720 experience  
40 experience x 2 levels x 168 hours = 13440 experience  
40 experience x 3 levels x 168 hours = 20160 experience

---

#### Level breakdown:

<div class="table-wrap" id="bkmrk-level-experience-nee"><table class="confluenceTable" data-layout="default" data-local-id="e39b663f-84e3-46b6-b57d-510ef21b782f" data-table-width="760"><tbody><tr><th class="confluenceTh">**Level**

</th><th class="confluenceTh">**Experience Needed**

</th></tr><tr><td class="confluenceTd">1

</td><td class="confluenceTd">5

</td></tr><tr><td class="confluenceTd">2

</td><td class="confluenceTd">10

</td></tr><tr><td class="confluenceTd">3

</td><td class="confluenceTd">20

</td></tr><tr><td class="confluenceTd">4

</td><td class="confluenceTd">30

</td></tr><tr><td class="confluenceTd">5

</td><td class="confluenceTd">50

</td></tr><tr><td class="confluenceTd">6

</td><td class="confluenceTd">80

</td></tr><tr><td class="confluenceTd">7

</td><td class="confluenceTd">130

</td></tr><tr><td class="confluenceTd">8

</td><td class="confluenceTd">210

</td></tr><tr><td class="confluenceTd">9

</td><td class="confluenceTd">340

</td></tr><tr><td class="confluenceTd">10

</td><td class="confluenceTd">550

</td></tr><tr><td class="confluenceTd">11

</td><td class="confluenceTd">890

</td></tr><tr><td class="confluenceTd">12

</td><td class="confluenceTd">1430

</td></tr><tr><td class="confluenceTd">13

</td><td class="confluenceTd">2320

</td></tr><tr><td class="confluenceTd">14

</td><td class="confluenceTd">3750

</td></tr><tr><td class="confluenceTd">15

</td><td class="confluenceTd">6000

</td></tr><tr><td class="confluenceTd">16

</td><td class="confluenceTd">10000

</td></tr><tr><td class="confluenceTd">17

</td><td class="confluenceTd">16000

</td></tr><tr><td class="confluenceTd">18

</td><td class="confluenceTd">26000

</td></tr><tr><td class="confluenceTd">19

</td><td class="confluenceTd">42000

</td></tr><tr><td class="confluenceTd">20

</td><td class="confluenceTd">68000

</td></tr><tr><td class="confluenceTd">21

</td><td class="confluenceTd">110000

</td></tr><tr><td class="confluenceTd">22

</td><td class="confluenceTd">170000

</td></tr><tr><td class="confluenceTd">23

</td><td class="confluenceTd">280000

</td></tr><tr><td class="confluenceTd">24

</td><td class="confluenceTd">400000

</td></tr><tr><td class="confluenceTd">60

</td><td class="confluenceTd">400000

</td></tr></tbody></table>

</div>**Note**: 24 thru 60 require the same amount of 400000 experience.

---

The link below will take you to your information in game. **No one else has access to this information unless you give it to others.**

[https://www.simcompanies.com/api/v3/companies/auth-data/](https://www.simcompanies.com/api/v3/companies/auth-data/)

You are looking for:

"experience"

"experienceToNextLevel"

---

<span class="confluence-embedded-file-wrapper image-center-wrapper confluence-embedded-manual-size">![experience.PNG](https://simcompanies.atlassian.net/wiki/download/thumbnails/2236547083/experience.PNG?version=1&modificationDate=1732583922145&cacheVersion=1&api=v2&width=395&height=23)</span>

---

Experience is your current Experience.  
ExperienceToNextLevel is how much needed to level up.

---

#### New Construction

When constructing **new** buildings there is a gain of ~36.5 experience an hour. This number fluctuates due to rounding.

---

#### Abundance Buildings (Quarry, Mine, Oil Rig)

When prospecting for abundance; you are scrapping and rebuilding (**new construction**) the same building over and over. Which in turn gains more experience than a running a building with production or selling. Here is a table breaking down the experience gained. It is comparing the time taken for producing/selling and comparing it to the experienced gained for Prospecting (scrapping and rebuilding - new construction). Example: A quarry takes 3 hours for new construction. It gains 110 experience; while a building producing/selling for that same 3 hours only gains 36 experience. The difference is 74 more experience gained.

<div class="table-wrap" id="bkmrk-buildings-hours-pros"><table class="confluenceTable" data-layout="default" data-local-id="6810c54e-dd40-4cfd-b3d9-99acdded4d35" data-table-width="760"><tbody><tr><td class="confluenceTd">**Buildings**

</td><td class="confluenceTd">**Hours**

</td><td class="confluenceTd">**Prospecting XP**

</td><td class="confluenceTd">**Normal Bld XP**

</td><td class="confluenceTd">**Difference**

</td></tr><tr><td class="confluenceTd">Quarry

</td><td class="confluenceTd">3

</td><td class="confluenceTd">110

</td><td class="confluenceTd">36

</td><td class="confluenceTd">74

</td></tr><tr><td class="confluenceTd">Mine

</td><td class="confluenceTd">4

</td><td class="confluenceTd">146

</td><td class="confluenceTd">48

</td><td class="confluenceTd">98

</td></tr><tr><td class="confluenceTd">Oil Rig

</td><td class="confluenceTd">4

</td><td class="confluenceTd">146

</td><td class="confluenceTd">48

</td><td class="confluenceTd">98

</td></tr></tbody></table>

</div>**Notes:**

1. XP = experience
2. The difference is how much more experience gained over the hours listed verses a normal building used during that same time period.
3. Reminder that normal building experience is 12 experience per 1 hour.

---

#### Upgrading Buildings

There is zero (0) experience earned from upgrading buildings. Any building upgrades that is for level 2+ will not gain any experience.

---

#### Sales Offices (SO)

As we know from earlier that every building in the game gets 12 experience per hour (producing/selling). What happens with Sales Offices is the game divides experience by the levels. The experience is gained from the 47 hour searches and **Delivered** contracts. Any **Rejected** orders do **NOT** give experience.

12 x 47 \[hours\] = 564 experience (FIXED) Each SO gets 564 experience as long as you **DELIVER** all the contracts.

12/levels = each hour   
564/levels = experience per 47 hours (delivering all the contracts in SO)

**Delivering:**  
SO 1 Level; 1 Delivered contract = 564 experience  
SO 2 Levels; 2 Delivered contracts = 564 experience (each contract is 282; 282+282 = 564)  
SO 10 Levels; 10 Delivered contracts = 564 experience (each contract is 56.4; 56.4 x 10 = 564)

**Delivering and Rejecting:**  
SO 1 Level; 1 Rejected contract = 0 experience  
SO 2 Levels; 1 Delivered and 1 Rejected contract = 282 experience (each contract is 282; 282 + 0 = 282)  
SO 3 Levels; 1 Delivered and 2 Rejected contracts = 188 experience (each contract is 188; 188 + 0 + 0 = 188)

# 升级和经验获取

###### 由SweetPotato翻译

**这篇指南包含了什么：**

1. 运营建筑和休闲建筑
2. 级别细分
3. 新建筑
4. 丰度建筑（沙石厂，矿井，油井）
5. 升级建筑
6. 销售办公室

---

#### 运营类建筑和休闲建筑

**经验**是通过运营你的建筑和休闲性建筑来获得。空闲建筑**不会**使你获得经验。

每建筑每小时12经验  
每休闲建筑每等级每小时40经验

（**注意**：你不会得到休闲建筑的经验直到7天的运营完成）

---

**Buildings 建筑**

每建筑每小时12经验

12 经验 x 1 小时 = 12 经验  
12 经验 x 12 小时 = 144 经验

如果你有2个建筑，即为24经验每小时  
如果你有5个建筑， 即为60经验每小时  
...按此增加...

---

**休闲建筑**（公园，城堡，湖泊）：

40 经验/小时/等级

1周有 168 小时。 休闲建筑消耗40 Sim Boosts 以运行 1 周 （168 小时）  
需要运行完整的168小时以获得经验

40 经验 x 1 级 x 168 小时 = 6720 经验  
40 经验 x 2 级 x 168 小时 = 13440 经验  
40 经验 x 3 级 x 168 小时 = 20160 经验

---

#### 等级表格：

<div class="table-wrap" id="bkmrk-%E7%AD%89%E7%BA%A7-%E9%9C%80%E8%A6%81%E7%9A%84%E7%BB%8F%E9%AA%8C%E5%80%BC-1-5-2-10-3"><table class="confluenceTable" data-layout="default" data-local-id="c90b07ff-ee3e-4d5f-8cc2-9b28461a88e4" data-table-width="760"><tbody><tr><th class="confluenceTh" data-highlight-colour="var(--ds-background-accent-gray-subtlest, #F4F5F7)">**等级**

</th><th class="confluenceTh" data-highlight-colour="var(--ds-background-accent-gray-subtlest, #F4F5F7)">**需要的经验值**

</th></tr><tr><td class="confluenceTd">1

</td><td class="confluenceTd">5

</td></tr><tr><td class="confluenceTd">2

</td><td class="confluenceTd">10

</td></tr><tr><td class="confluenceTd">3

</td><td class="confluenceTd">20

</td></tr><tr><td class="confluenceTd">4

</td><td class="confluenceTd">30

</td></tr><tr><td class="confluenceTd">5

</td><td class="confluenceTd">50

</td></tr><tr><td class="confluenceTd">6

</td><td class="confluenceTd">80

</td></tr><tr><td class="confluenceTd">7

</td><td class="confluenceTd">130

</td></tr><tr><td class="confluenceTd">8

</td><td class="confluenceTd">210

</td></tr><tr><td class="confluenceTd">9

</td><td class="confluenceTd">340

</td></tr><tr><td class="confluenceTd">10

</td><td class="confluenceTd">550

</td></tr><tr><td class="confluenceTd">11

</td><td class="confluenceTd">890

</td></tr><tr><td class="confluenceTd">12

</td><td class="confluenceTd">1430

</td></tr><tr><td class="confluenceTd">13

</td><td class="confluenceTd">2320

</td></tr><tr><td class="confluenceTd">14

</td><td class="confluenceTd">3750

</td></tr><tr><td class="confluenceTd">15

</td><td class="confluenceTd">6000

</td></tr><tr><td class="confluenceTd">16

</td><td class="confluenceTd">10000

</td></tr><tr><td class="confluenceTd">17

</td><td class="confluenceTd">16000

</td></tr><tr><td class="confluenceTd">18

</td><td class="confluenceTd">26000

</td></tr><tr><td class="confluenceTd">19

</td><td class="confluenceTd">42000

</td></tr><tr><td class="confluenceTd">20

</td><td class="confluenceTd">68000

</td></tr><tr><td class="confluenceTd">21

</td><td class="confluenceTd">110000

</td></tr><tr><td class="confluenceTd">22

</td><td class="confluenceTd">170000

</td></tr><tr><td class="confluenceTd">23

</td><td class="confluenceTd">280000

</td></tr><tr><td class="confluenceTd">24

</td><td class="confluenceTd">400000

</td></tr><tr><td class="confluenceTd">60

</td><td class="confluenceTd">400000

</td></tr></tbody></table>

</div>**注意**： 24级至60级每级需要相同 400000 经验。

---

下列链接将告诉你你的游戏信息。 **除了你，没有其他人能访问该信息；除非你与他人分享。**

[https://www.simcompanies.com/api/v3/companies/auth-data/](https://www.simcompanies.com/api/v3/companies/auth-data/)

你需要寻找

"experience" （经验）

"experienceToNextLevel" （达到下级所需经验）

---

<span class="confluence-embedded-file-wrapper image-center-wrapper confluence-embedded-manual-size">![](https://snipboard.io/QAMjFE.jpg)</span>

---

“Experience” 是你当前的总经验值  
“ExperienceToNextLevel” 是你达到下级所需经验

---

#### 新建筑

当建造新建筑时，每小时获得大约 ～36.5经验。该数值因四舍五入波动。

---

#### 丰度建筑（沙石厂，矿井，油井）

当寻找丰富的资源时，你一遍又一遍地拆除和重建（**新建**）同一栋建筑。 这反过来又比经营生产或销售获得更多的经验。 这是一张表格，详细列出了所获得的经验。 它比较了生产/销售所需的时间，并将其与勘探（拆除和重建 - 新建）所获得的经验进行比较。 示例：新建一个采石场需要 3 小时。 获得110经验； 而同样 3 小时生产/销售的建筑只能获得 36 经验。 差别是多获得了 74 经验。

<div class="table-wrap" id="bkmrk-%E5%BB%BA%E7%AD%91-%E5%B0%8F%E6%97%B6-%E5%8B%98%E6%8E%A2-xp-%E6%99%AE%E9%80%9A%E5%BB%BA%E7%AD%91-xp-"><table class="confluenceTable" data-layout="default" data-local-id="aff758f0-7e50-4370-a2e1-e1ea7c291e4b" data-table-width="760"><tbody><tr><td class="confluenceTd">**建筑**

</td><td class="confluenceTd">**小时**

</td><td class="confluenceTd">**勘探 XP**

</td><td class="confluenceTd">**普通建筑 XP**

</td><td class="confluenceTd">**差距**

</td></tr><tr><td class="confluenceTd">沙石厂

</td><td class="confluenceTd">3

</td><td class="confluenceTd">110

</td><td class="confluenceTd">36

</td><td class="confluenceTd">74

</td></tr><tr><td class="confluenceTd">矿井

</td><td class="confluenceTd">4

</td><td class="confluenceTd">146

</td><td class="confluenceTd">48

</td><td class="confluenceTd">98

</td></tr><tr><td class="confluenceTd">油井

</td><td class="confluenceTd">4

</td><td class="confluenceTd">146

</td><td class="confluenceTd">48

</td><td class="confluenceTd">98

</td></tr></tbody></table>

</div>**注意：**

1. XP = 经验
2. 不同之处在于，与同一时间段内使用的普通建筑相比，在所列出的时间内获得的经验要多多少。
3. 提醒，普通建筑每小时获得12经验

---

#### 升级建筑

升级建筑物可获得经验（36×升级小时）

36乘以升级建筑所需的小时数。

---

#### 销售办公室（SO）

正如我们之前所知，游戏中的每个建筑每小时都会获得 12 经验（生产/销售）。 销售办公室的情况是，游戏将经验按级别划分。 经验是从 47 小时的搜索和**交付**合同中获得的。 任何**被拒绝**的订单都**不会**提供经验。

12 x 47 小时 = 564 经验（固定）只要您**交付**所有合同，每个 SO 都会获得 564 经验。

12/级（层） = 每小时  
564/等级 = 每47小时的经验（交付SO中的所有合同）

**全部交付：**  
SO 1级； 1个交付订单 = 564 经验  
SO 2级； 2个交付订单 = 564 经验 （每个合同282； 282+282=564）  
SO 10级； 10个交付订单 = 564 经验 （每个合同56.4； 56.4 x 10 = 564）

**部分交付部分拒绝：**  
SO 1级；1个拒绝合同 = 0 经验  
SO 2级；1个交付合同和1个拒绝合同 = 282 经验（每个合同282； 282 + 0 = 282）  
SO 3级；1个交付合同和2个拒绝合同 = 188 经验 （每个合同188； 188 + 0 + 0 = 188）

# Úroveň a získávání zkušeností (XP)

*Správa anglického originálu: The Center*

*Překlad: Vespera S.r.l.*

*Správa české verze: Toust group*

**Co je obsaženo v tomto návodu:**

1. Provozování budov a Rekreační budovy
2. Rozložení jednotlivých úrovní
3. Nové výstavby
4. Budovy s výtěžností (lom, důl, těžní věž)
5. Vylepšování budov
6. Obchodní kanceláře

---

#### **Provozování budov a rekreační budovy**

Zkušenosti **získáváte** z provozování budov a z provozování rekreačních budov. Budovy, které jsou nečinné **NEZÍSKÁVAJÍ** zkušenosti.

12 bodů zkušenosti za hodinu a jednu budovu

40 bodů zkušenosti na jednu úroveň a hodinu u rekreačních budov

(**Poznámka**: Body zkušenosti za provoz rekreační budovy získáte až po uplynutí celého jejího 7denního cyklu.)

---

**Budovy**

12 bodů zkušeností na hodinu za jednu budovu.

12 bodů x 1 hodina = 12 bodů zkušeností  
12 bodů x 12 hodin = 144 bodů zkušeností

Máte-li 2 budovy, logicky dojde k úpravě na 24 bodů zkušeností za hodinu.  
Máte-li 5 budov, logicky dojde k navýšení bodů na 60 za hodinu.  
…a tak dále…

---

**Rekreační budovy** (park, hrad, jezírko):

40 bodů zkušeností / hodina / úroveň

V jednom týdnu je 168 hodin. Rekreační budovy fungují po dobu jednoho týdne za 40 Sim Boostů (oněch 168 hodin). Pro získání zkušeností z provozování rekreačních budov je nutné, aby byly aktivovány po dobu celého jednoho týdne, tedy celých 168 hodin.

40 bodů zkušeností x 1 úroveň x 168 hours = 6 720 bodů zkušeností  
40 bodů zkušeností x 2 úrovně x 168 hours = 13 440 bodů zkušeností  
40 bodů zkušeností x 3 úrovně x 168 hours = 20 160 bodů zkušeností

---

#### **Rozložení jednotlivých úrovní:**

<div class="table-wrap" id="bkmrk-%C3%9Arove%C5%88-pot%C5%99ebn%C3%A9-zku%C5%A1"><table class="confluenceTable" data-layout="default" data-local-id="e39b663f-84e3-46b6-b57d-510ef21b782f" data-table-width="760"><tbody><tr><th class="confluenceTh">**Úroveň**

</th><th class="confluenceTh">**Potřebné zkušenosti**

</th></tr><tr><td class="confluenceTd">1

</td><td class="confluenceTd">5

</td></tr><tr><td class="confluenceTd">2

</td><td class="confluenceTd">10

</td></tr><tr><td class="confluenceTd">3

</td><td class="confluenceTd">20

</td></tr><tr><td class="confluenceTd">4

</td><td class="confluenceTd">30

</td></tr><tr><td class="confluenceTd">5

</td><td class="confluenceTd">50

</td></tr><tr><td class="confluenceTd">6

</td><td class="confluenceTd">80

</td></tr><tr><td class="confluenceTd">7

</td><td class="confluenceTd">130

</td></tr><tr><td class="confluenceTd">8

</td><td class="confluenceTd">210

</td></tr><tr><td class="confluenceTd">9

</td><td class="confluenceTd">340

</td></tr><tr><td class="confluenceTd">10

</td><td class="confluenceTd">550

</td></tr><tr><td class="confluenceTd">11

</td><td class="confluenceTd">890

</td></tr><tr><td class="confluenceTd">12

</td><td class="confluenceTd">1 430

</td></tr><tr><td class="confluenceTd">13

</td><td class="confluenceTd">2 320

</td></tr><tr><td class="confluenceTd">14

</td><td class="confluenceTd">3 750

</td></tr><tr><td class="confluenceTd">15

</td><td class="confluenceTd">6 000

</td></tr><tr><td class="confluenceTd">16

</td><td class="confluenceTd">10 000

</td></tr><tr><td class="confluenceTd">17

</td><td class="confluenceTd">16 000

</td></tr><tr><td class="confluenceTd">18

</td><td class="confluenceTd">26 000

</td></tr><tr><td class="confluenceTd">19

</td><td class="confluenceTd">42 000

</td></tr><tr><td class="confluenceTd">20

</td><td class="confluenceTd">68 000

</td></tr><tr><td class="confluenceTd">21

</td><td class="confluenceTd">110 000

</td></tr><tr><td class="confluenceTd">22

</td><td class="confluenceTd">170 000

</td></tr><tr><td class="confluenceTd">23

</td><td class="confluenceTd">280 000

</td></tr><tr><td class="confluenceTd">24

</td><td class="confluenceTd">400 000

</td></tr><tr><td class="confluenceTd">60

</td><td class="confluenceTd">400 000

</td></tr></tbody></table>

</div>**Poznámka**: Od úrovně 24 do 60 je vyžadován týž počet zkušeností - ergo 400 000.

---

Odkaz níže vás přesune na stránku obsahující informace o vaší společnosti. **Nikdo jiný nemá k těmto údajům o vaší společnosti přístup, pokud mu tyto údaje nepředáte.**

[https://www.simcompanies.com/api/v3/companies/auth-data/](https://www.simcompanies.com/api/v3/companies/auth-data/)

V rámci stránky vyhledejte:

"experience"

"experienceToNextLevel"

---

<span class="confluence-embedded-file-wrapper image-center-wrapper confluence-embedded-manual-size">![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXehtg_jmLEcWXUzGIJX-adZZbkqL_e7injvV0cA78Dv6MNb8d0b_5nqHwd1HSZTwjxc8uZP04uek3Yxx6JVRzBZv6RUXllniovKYt_QOYJQ7nF56Jrip6FjaGn-Vt5_VCR-2dIBsqZrBBG-E4qx2ZPJVwo?key=fTx7YYMeulhLhtKVvv9C8w)</span>

---

"Experience" je údaj ukazující vaše nynější množství zkušeností v dané úrovni.

“ExperienceToNextLevel” je údaj o tom, kolik je potřeba bodů zkušeností do další úrovně.

---

#### Nové výstavby

V případě **výstavby nových** budov získává vaše společnost 36 bodů zkušenosti za hodinu.

---

#### **Budovy s výtěžností (Lom, Důl, Těžní věž)**

V případě, že se aktuálně zabýváte hledáním požadované úrovně výtěžnosti (bouráte a stavíte budovu znovu a znovu), získáváte větší počet zkušeností než jaký byste získali provozováním dané budovy. Níže dokládáme tabulku s rozdíly. Tabulka zobrazuje rozdíly mezi výstavbou budov a mezi jejich běžným provozem. Příkladem budiž Lom: Výstavba lomu trvá 3 hodiny. Během výstavby získáte 108 bodů zkušeností, kdežto v případě běžného provozu získáte pouze 36 bodů. Rozdílem tedy budiž 72 bodů zkušeností.

<div class="table-wrap" id="bkmrk-budova-trv%C3%A1n%C3%AD-v-hodi"><table class="confluenceTable" data-layout="default" data-local-id="6810c54e-dd40-4cfd-b3d9-99acdded4d35" data-table-width="760"><tbody><tr><td class="confluenceTd">**Budova**

</td><td class="confluenceTd">**Trvání v hodinách**

</td><td class="confluenceTd">**Zkušenosti za výstavbu**

</td><td class="confluenceTd">**Zkušenosti za běžný provoz**

</td><td class="confluenceTd">**Rozdíl**

</td></tr><tr><td class="confluenceTd">Lom

</td><td class="confluenceTd">3

</td><td class="confluenceTd">108

</td><td class="confluenceTd">36

</td><td class="confluenceTd">72

</td></tr><tr><td class="confluenceTd">Důl

</td><td class="confluenceTd">4

</td><td class="confluenceTd">144

</td><td class="confluenceTd">48

</td><td class="confluenceTd">96

</td></tr><tr><td class="confluenceTd">Těžní věž

</td><td class="confluenceTd">4

</td><td class="confluenceTd">144

</td><td class="confluenceTd">48

</td><td class="confluenceTd">96

</td></tr></tbody></table>

</div>**Poznámky:**

1. Rozdíl zobrazuje skutečný rozdíl zisku bodů zkušeností mezi výstavbou a běžným provozem za týž časový úsek.
2. Připomenutí, že běžný zisk bodů zkušeností za jednu hodinu, u běžné budovy, je 12 bodů za hodinu.

---

#### Vylepšování budov

Při vylepšování budov získává vaše společnost 36 bodů zkušenosti za hodinu. Body zkušenosti za vylepšení budovy jsou připsány až po jeho dokončení.

---

#### Obchodní kanceláře (SO = Sales Offices)

Jak víme z předchozích částí tohoto článku , každá budova ve hře získává 12 bodů zkušeností za hodinu. U obchodních kanceláří však dochází ke změně. Hra rozděluje zkušenosti podle úrovní. Zkušenosti se získávají za každých 47 hodin provedených hledání a následně **dodaných** zakázek. Pakliže odmítnete zakázku, **nezískáte za ni žádné zkušenosti.**

12 x 47 \[hodin\] = 564 zkušeností (zafixovaná hodnota) Každá obchodní kancelář získá 564 zkušeností za předpokladu že **splníte** všechny nalezené kontrakty.

12 / úrovně = za každou hodinu  
564 / úrovně = zkušeností za 47 hodin (v případě splnění všech nalezených kontraktů)

**Dodávky (splnění kontraktů):**  
Obchodní kancelář úrovně 1; 1 splněný kontrakt = 564 zkušeností  
Obchodní kancelář úrovně 2; 2 splněné kontrakty = 564 zkušeností (každý kontrakt představuje 282 zkušeností; 282+282 = 564)  
Obchodní kancelář úrovně 10; 10 splněných kontraktů = 564 zkušeností (každý kontrakt představuje 56,4 zkušeností; 56,4 x 10 = 564)

**Dodávky a odmítnutí (splnění a odmítnutí kontraktů)**  
Obchodní kancelář úrovně 1; 1 odmítnutý kontrakt = 0 zkušeností  
Obchodní kancelář úrovně 2; 1 splněný a 1 odmítnutý kontrakt = 282 zkušeností (každý kontrakt představuje 282 zkušeností; 282 + 0 = 282)  
Obchodní kancelář úrovně 3; 1 splněný a 2 odmítnuté kontrakty = 188 (každý kontrakt představuje 188 zkušeností; 188 + 0 + 0 = 188)

# Poziom i zdobywanie doświadczenia

Stworzone przez The Center, przetłumaczone przez [Archonade](https://www.simcompanies.com/pl/company/0/Archonade/)

**Co obejmuje ten przewodnik:**

1. Budynki operacyjne i budynki rekreacyjne
2. Wymagania do zdobycia poziomu
3. Nowe konstrukcje
4. Budynki z zasobnością (kamieniołom, kopalnia, platforma wiertnicza)
5. Ulepszanie budynków
6. Biura sprzedaży

---

**Prowadzenie budynków i obiektów rekreacyjnych**

**Doświadczenie (XP)** zdobywa się za użytkowanie budynków i budynków rekreacyjnych. Bezczynne budynki **NIE** zdobywają doświadczenia.

12 punktów doświadczenia na godzinę za budynek

40 punktów doświadczenia za godzinę na poziom budynku rekreacyjnego

(Uwaga: nie otrzymasz doświadczenia z budynku rekreacyjnego przed upływem 7 dni).

---

**Budynki**

12 punktów doświadczenia na godzinę za budynek

12 doświadczenia x 1 godzina = 12 doświadczenia

12 doświadczenia x 12 godzin = 144 doświadczenia

Jeśli posiadasz 2 budynki, liczba ta zmienia się na 24 doświadczenia na godzinę.

Jeśli masz 5 budynków, liczba ta zmieni się na 60 punktów doświadczenia na godzinę.

...i tak dalej...

---

**Budynki rekreacyjne (park, zamek, jezioro):**

40 doświadczenia/godzinę/poziom

Tydzień trwa 168 godzin. Budynki rekreacyjne zużywają 40 Simboostów przez 1 tydzień (168 godzin).Aby zdobyć doświadczenie, należy korzystać z budynków rekreacyjnych przez 168 godzin.

40 doświadczenia x 1 poziom x 168 godzin = 6720 doświadczenia

40 doświadczenia x 2 poziomy x 168 godzin = 13440 doświadczenia

40 doświadczenia x 3 poziomy x 168 godzin = 20160 doświadczenia

---

**Wymagania do zdobycia poziomu**

<div class="table-wrap" id="bkmrk-poziom-wymagane-do%C5%9Bw"><table class="confluenceTable" data-layout="default" data-local-id="58d48847-10ce-403c-9419-b8ad4632202b" data-table-width="760"><tbody><tr><th class="confluenceTh">**Poziom**

</th><th class="confluenceTh">**Wymagane doświadczenie**

</th></tr><tr><td class="confluenceTd">1

</td><td class="confluenceTd">5

</td></tr><tr><td class="confluenceTd">2

</td><td class="confluenceTd">10

</td></tr><tr><td class="confluenceTd">3

</td><td class="confluenceTd">20

</td></tr><tr><td class="confluenceTd">4

</td><td class="confluenceTd">30

</td></tr><tr><td class="confluenceTd">5

</td><td class="confluenceTd">50

</td></tr><tr><td class="confluenceTd">6

</td><td class="confluenceTd">80

</td></tr><tr><td class="confluenceTd">7

</td><td class="confluenceTd">130

</td></tr><tr><td class="confluenceTd">8

</td><td class="confluenceTd">210

</td></tr><tr><td class="confluenceTd">9

</td><td class="confluenceTd">340

</td></tr><tr><td class="confluenceTd">10

</td><td class="confluenceTd">550

</td></tr><tr><td class="confluenceTd">11

</td><td class="confluenceTd">890

</td></tr><tr><td class="confluenceTd">12

</td><td class="confluenceTd">1430

</td></tr><tr><td class="confluenceTd">13

</td><td class="confluenceTd">2320

</td></tr><tr><td class="confluenceTd">14

</td><td class="confluenceTd">3750

</td></tr><tr><td class="confluenceTd">15

</td><td class="confluenceTd">6000

</td></tr><tr><td class="confluenceTd">16

</td><td class="confluenceTd">10000

</td></tr><tr><td class="confluenceTd">17

</td><td class="confluenceTd">16000

</td></tr><tr><td class="confluenceTd">18

</td><td class="confluenceTd">26000

</td></tr><tr><td class="confluenceTd">19

</td><td class="confluenceTd">42000

</td></tr><tr><td class="confluenceTd">20

</td><td class="confluenceTd">68000

</td></tr><tr><td class="confluenceTd">21

</td><td class="confluenceTd">110000

</td></tr><tr><td class="confluenceTd">22

</td><td class="confluenceTd">170000

</td></tr><tr><td class="confluenceTd">23

</td><td class="confluenceTd">280000

</td></tr><tr><td class="confluenceTd">24

</td><td class="confluenceTd">400000

</td></tr><tr><td class="confluenceTd">60

</td><td class="confluenceTd">400000

</td></tr></tbody></table>

</div>**Uwaga**: poziomy od 24 do 60 wymaga takiej samej ilości 400000 doświadczenia.

---

Poniższy link przeniesie Cię do Twoich informacji w grze. **Nikt inny nie ma dostępu do tych informacji, chyba że użytkownik je udostępni**.

[www.simcompanies.com/api/v3/companies/auth-data/](http://www.simcompanies.com/api/v3/companies/auth-data/)

Szukasz frazy:

"experience"

"experienceToNextLevel"

---

<span class="confluence-embedded-file-wrapper image-center-wrapper confluence-embedded-manual-size">![QAMjFE.png](https://simcompanies.atlassian.net/wiki/download/thumbnails/2419687442/QAMjFE.png?version=1&modificationDate=1722617254104&cacheVersion=1&api=v2&width=392&height=34)</span>

---

“Experience” to obecne doświadczenie.

“ExperienceToNextLevel” to ile doświadczenia potrzebujesz do kolejnego poziomu.

---

**Nowa konstrukcja**

Podczas wznoszenia **nowych** budynków można zyskać ~36,5 doświadczenia na godzinę. Liczba ta zmienia się ze względu na zaokrąglenia.

---

**Budynki z zasobnością (kamieniołom, kopalnia, platforma wiertnicza)**

Podczas poszukiwania zasobności; złomujesz/burzysz i odbudowujesz (**nowa konstrukcja**) ten sam budynek w kółko. Co z kolei daje więcej doświadczenia niż prowadzenie budynku z produkcją lub sprzedażą. Oto tabela przedstawiająca zdobyte doświadczenie. Jest to porównanie czasu potrzebnego na produkcję/sprzedaż i porównanie go z doświadczeniem zdobytym za poszukiwanie (złomowanie i odbudowę - nowa budowa). Przykład: Nowa budowa kamieniołomu zajmuje 3 godziny. Zyskujesz 110 doświadczenia; podczas gdy budynek produkujący/sprzedający przez te same 3 godziny zyskuje tylko 36 doświadczenia. Różnica wynosi 74 punkty doświadczenia.

<div class="table-wrap" id="bkmrk-budynki-godziny-xp-z"><table class="confluenceTable" data-layout="default" data-local-id="2ae8e1a8-7e7b-46da-a5d5-eb62b14e7847" data-table-width="760"><tbody><tr><td class="confluenceTd">**Budynki**

</td><td class="confluenceTd">**Godziny**

</td><td class="confluenceTd">**XP z poszukiwania złóż**

</td><td class="confluenceTd">**XP z pracy budynku**

</td><td class="confluenceTd">**Różnica**

</td></tr><tr><td class="confluenceTd">Kamieniołom

</td><td class="confluenceTd">3

</td><td class="confluenceTd">110

</td><td class="confluenceTd">36

</td><td class="confluenceTd">74

</td></tr><tr><td class="confluenceTd">Kopalnia

</td><td class="confluenceTd">4

</td><td class="confluenceTd">146

</td><td class="confluenceTd">48

</td><td class="confluenceTd">98

</td></tr><tr><td class="confluenceTd">Platforma wiertnicza

</td><td class="confluenceTd">4

</td><td class="confluenceTd">146

</td><td class="confluenceTd">48

</td><td class="confluenceTd">98

</td></tr></tbody></table>

</div>**Uwagi**:

1. XP = doświadczenie
2. Różnica polega na tym, o ile więcej doświadczenia zdobyto w ciągu wymienionych godzin w porównaniu z normalnym budynkiem używanym w tym samym okresie.
3. Przypominamy, że normalne doświadczenie budynku za pracę wynosi 12 doświadczenia na 1 godzinę.

---

**Zwiększanie poziomu budynku**

Zwiększanie poziomu budynku daje zero (0) doświadczenia. Wszelkie ulepszenia budynków na poziom 2+ nie przyniosą żadnego doświadczenia.

---

**Biura sprzedaży (SO)**

Jak wiemy, każdy budynek w grze otrzymuje 12 punktów doświadczenia na godzinę (produkcja/sprzedaż).W przypadku biur sprzedaży gra dzieli doświadczenie na poziomy. Doświadczenie jest zdobywane za 47 godzin poszukiwań i **dostarczonych** zamówień. Wszelkie **odrzucone** zamówienia **NIE** dają doświadczenia.

12 x 47 \[godzin\] = 564 doświadczenia (STAŁE) Każdy SO otrzymuje 564 doświadczenia, o ile **wypełnisz** wszystkie zlecenia.

12/poziom = za godzinę

564/poziomy = doświadczenie za 47 godzin (dostarczenie wszystkich kontraktów w SO)

**Dostarczanie**:

SO 1 poziom; 1 dostarczony kontrakt = 564 doświadczenia

SO 2 poziomy; 2 dostarczone kontrakty = 564 doświadczenia (każdy kontrakt to 282; 282+282 = 564)

SO 10 poziomów; 10 dostarczonych kontraktów = 564 doświadczenia (każdy kontrakt to 56,4; 56,4 x 10 = 564)

**Dostarczanie i odrzucanie:**

SO 1 poziom; 1 odrzucony kontrakt = 0 doświadczenia

SO 2 poziomy; 1 dostarczony i 1 odrzucony kontrakt = 282 doświadczenia (każdy kontrakt to 282; 282 + 0 = 282)

SO 3 poziomy; 1 dostarczony i 2 odrzucone kontrakty = 188 doświadczenia (każdy kontrakt to 188; 188 + 0 + 0 = 188)

# 升級和經驗獲取

###### 由.TAIWAN DREAM BUILDING GROUP翻譯

**這篇指南包含了以下內容：**

- 營運建築與休閒建築
- 等級細分
- 新建建築
- 資源豐富建築（沙石場、礦井、油井）
- 建築升級
- 銷售大樓

---

#### 營運類建築與休閒建築

**經驗**是透過營運你的建築與休閒性建築來獲得的。閒置的建築**無法**產生經驗值。

- 每座營運建築每小時可獲得 12 點經驗
- 每座休閒建築每等級每小時可獲得 40 點經驗

（注意：你必須完成 7 天的營運後，才能開始從休閒建築中獲得經驗值）

---

**Buildings 建築**

每建築每小時 12 經驗

12 經驗 x 1 小時 = 12 經驗   
12 經驗 x 12 小時 = 144 經驗

如果你有 2 個建築，即為每小時 24 經驗   
如果你有 5 個建築，即為每小時 60 經驗   
...按此增加...

---

**休閒建築**（公園、城堡、湖泊）：

40 經驗／小時／等級

1 週有 168 小時。休閒建築需消耗 40 個 Sim Boosts 以營運 1 週（168 小時）   
必須完整運行 168 小時才能獲得經驗值

40 經驗 x 1 級 x 168 小時 = 6720 經驗   
40 經驗 x 2 級 x 168 小時 = 13440 經驗   
40 經驗 x 3 級 x 168 小時 = 20160 經驗

---

#### 等級表格：

<div class="table-wrap" id="bkmrk-%E7%AD%89%E7%B4%9A-%E9%9C%80%E8%A6%81%E7%9A%84%E7%B6%93%E9%A9%97%E5%80%BC-1-5-2-10-3"><table class="confluenceTable" data-layout="default" data-local-id="c90b07ff-ee3e-4d5f-8cc2-9b28461a88e4" data-table-width="760"><tbody><tr><th class="confluenceTh" data-highlight-colour="var(--ds-background-accent-gray-subtlest, #F4F5F7)">**等級**

</th><th class="confluenceTh" data-highlight-colour="var(--ds-background-accent-gray-subtlest, #F4F5F7)">**需要的經驗值**

</th></tr><tr><td class="confluenceTd">1

</td><td class="confluenceTd">5

</td></tr><tr><td class="confluenceTd">2

</td><td class="confluenceTd">10

</td></tr><tr><td class="confluenceTd">3

</td><td class="confluenceTd">20

</td></tr><tr><td class="confluenceTd">4

</td><td class="confluenceTd">30

</td></tr><tr><td class="confluenceTd">5

</td><td class="confluenceTd">50

</td></tr><tr><td class="confluenceTd">6

</td><td class="confluenceTd">80

</td></tr><tr><td class="confluenceTd">7

</td><td class="confluenceTd">130

</td></tr><tr><td class="confluenceTd">8

</td><td class="confluenceTd">210

</td></tr><tr><td class="confluenceTd">9

</td><td class="confluenceTd">340

</td></tr><tr><td class="confluenceTd">10

</td><td class="confluenceTd">550

</td></tr><tr><td class="confluenceTd">11

</td><td class="confluenceTd">890

</td></tr><tr><td class="confluenceTd">12

</td><td class="confluenceTd">1430

</td></tr><tr><td class="confluenceTd">13

</td><td class="confluenceTd">2320

</td></tr><tr><td class="confluenceTd">14

</td><td class="confluenceTd">3750

</td></tr><tr><td class="confluenceTd">15

</td><td class="confluenceTd">6000

</td></tr><tr><td class="confluenceTd">16

</td><td class="confluenceTd">10000

</td></tr><tr><td class="confluenceTd">17

</td><td class="confluenceTd">16000

</td></tr><tr><td class="confluenceTd">18

</td><td class="confluenceTd">26000

</td></tr><tr><td class="confluenceTd">19

</td><td class="confluenceTd">42000

</td></tr><tr><td class="confluenceTd">20

</td><td class="confluenceTd">68000

</td></tr><tr><td class="confluenceTd">21

</td><td class="confluenceTd">110000

</td></tr><tr><td class="confluenceTd">22

</td><td class="confluenceTd">170000

</td></tr><tr><td class="confluenceTd">23

</td><td class="confluenceTd">280000

</td></tr><tr><td class="confluenceTd">24

</td><td class="confluenceTd">400000

</td></tr><tr><td class="confluenceTd">60

</td><td class="confluenceTd">400000

</td></tr></tbody></table>

</div>注意：24 級至 60 級每級需要相同 400000 經驗。

<div class="table-wrap" id="bkmrk--4">---

</div>下列連結將告訴你你的遊戲資訊。**除了你，沒有其他人能存取該資訊；除非你與他人分享**。

[https://www.simcompanies.com/api/v3/companies/auth-data/](https://www.simcompanies.com/api/v3/companies/auth-data/)

你需要尋找

"experience" （經驗）

"experienceToNextLevel" （達到下級所需經驗）

<div class="table-wrap" id="bkmrk--5">---

</div><span class="confluence-embedded-file-wrapper image-center-wrapper confluence-embedded-manual-size">![](https://snipboard.io/QAMjFE.jpg)</span>

<div class="table-wrap" id="bkmrk-%22experience%22-%E6%98%AF%E4%BD%A0%E7%9B%AE%E5%89%8D%E7%9A%84%E7%B8%BD%E7%B6%93">---

<span class="confluence-embedded-file-wrapper image-center-wrapper confluence-embedded-manual-size">"Experience" 是你目前的總經驗值   
"ExperienceToNextLevel" 是你升至下一級所需的經驗值</span></div><div class="table-wrap" id="bkmrk--7">---

</div>#### 新建築

當建造新建築時，每小時可獲得約 ～36.5 經驗。此數值因四捨五入而有所波動。

---

#### 豐度建築（沙石場、礦井、油井）

當尋找豐富的資源時，你會一遍又一遍地拆除並重建（**新建**）同一棟建築。這樣反而比經營生產或銷售獲得更多的經驗值。以下是一張表格，詳細列出了所獲得的經驗。它比較了生產／銷售所需的時間，並將其與勘探（拆除與重建－新建）所獲得的經驗進行比較。   
範例：新建一個採石場需要 3 小時。可獲得 110 經驗；而同樣 3 小時生產／銷售的建築只能獲得 36 經驗。差別是多獲得了 74 經驗。

<table class="confluenceTable" data-layout="default" data-local-id="aff758f0-7e50-4370-a2e1-e1ea7c291e4b" data-table-width="760" id="bkmrk-%E5%BB%BA%E7%AF%89-%E5%B0%8F%E6%99%82-%E5%8B%98%E6%8E%A2-xp-%E6%99%AE%E9%80%9A%E5%BB%BA%E7%AF%89-xp-"><tbody><tr><td class="confluenceTd">**建築**

</td><td class="confluenceTd">**小時**

</td><td class="confluenceTd">**勘探 XP**

</td><td class="confluenceTd">**普通建築 XP**

</td><td class="confluenceTd">**差距**

</td></tr><tr><td class="confluenceTd">砂石場

</td><td class="confluenceTd">3

</td><td class="confluenceTd">110

</td><td class="confluenceTd">36

</td><td class="confluenceTd">74

</td></tr><tr><td class="confluenceTd">礦井

</td><td class="confluenceTd">4

</td><td class="confluenceTd">146

</td><td class="confluenceTd">48

</td><td class="confluenceTd">98

</td></tr><tr><td class="confluenceTd">油井

</td><td class="confluenceTd">4

</td><td class="confluenceTd">146

</td><td class="confluenceTd">48

</td><td class="confluenceTd">98

</td></tr></tbody></table>

**注意：**

1. XP = 經驗
2. 不同之處在於，與同一時間段內使用的普通建築相比，在所列出的時間內獲得的經驗要多多少。
3. 提醒，普通建築每小時獲得 12 經驗

---

#### 升級建築

升級建築物可獲得經驗（36×升級小時）

36 乘以升級建築所需的小時數。

---

#### 銷售大樓（SO）

正如我們之前所知，遊戲中的每個建築每小時都會獲得 12 經驗（生產／銷售）。銷售大樓的情況是，遊戲將經驗按等級劃分。經驗是從 47 小時的搜尋與**交付**合約中獲得的。任何**被拒絕**的訂單都**不會**提供經驗。

12 x 47 小時 = 564 經驗（固定）只要你**交付**所有合約，每個 SO 都會獲得 564 經驗。

12／級（層） = 每小時   
564／等級 = 每 47 小時的經驗（交付 SO 中的所有合約）

**全部交付：**    
SO 1 級；1 個交付訂單 = 564 經驗   
SO 2 級；2 個交付訂單 = 564 經驗（每個合約 282；282 + 282 = 564）   
SO 10 級；10 個交付訂單 = 564 經驗（每個合約 56.4；56.4 x 10 = 564）

**部分交付部分拒絕：**   
SO 1 級；1 個拒絕合約 = 0 經驗   
SO 2 級；1 個交付合約和 1 個拒絕合約 = 282 經驗（每個合約 282；282 + 0 = 282）   
SO 3 級；1 個交付合約和 2 個拒絕合約 = 188 經驗（每個合約 188；188 + 0 + 0 = 188）

<div class="table-wrap" id="bkmrk-%E7%AD%89%E7%BA%A7-%E9%9C%80%E8%A6%81%E7%9A%84%E7%BB%8F%E9%AA%8C%E5%80%BC-1-5-2-10-3"></div>