# Leveling and Experience Gain ES

**What is covered in this guide:**

1. Operating Buildings and Recreation Buildings
2. Level Breakdown
3. New Construction
4. Abundance Buildings (Quarry, Mine, Oil Rig)
5. Upgrading Buildings
6. Sales Offices

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#### Operating Buildings and Recreation Buildings

**Experience** is gained from running your buildings and recreation buildings. Idle buildings do **NOT** gain experience.

12 experience per hour per building  
40 experience per hour per level for recreation building

(**Note**: you will not get the experience from the recreation building until the 7 days are complete).

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**Buildings**

12 experience per hour per building

12 experience x 1 hour = 12 experience  
12 experience x 12 hours = 144 experience

If you have 2 buildings that now changes to 24 experience per hour  
If you have 5 buildings that now changes to 60 experience per hour  
...and so on...

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**Recreation Building** (park, castle, lake):

40 experience/hour/level

There are 168 hours in 1 week. Recreation buildings run off of 40 Sim Boosts for 1 week (168 hours). Need to run recreation buildings for all 168 hours to gain the experience.

40 experience x 1 levels x 168 hours = 6720 experience  
40 experience x 2 levels x 168 hours = 13440 experience  
40 experience x 3 levels x 168 hours = 20160 experience

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#### Level breakdown:

<div class="table-wrap" id="bkmrk-level-experience-nee"><table class="confluenceTable" data-layout="default" data-local-id="e39b663f-84e3-46b6-b57d-510ef21b782f" data-table-width="760"><tbody><tr><th class="confluenceTh">**Level**

</th><th class="confluenceTh">**Experience Needed**

</th></tr><tr><td class="confluenceTd">1

</td><td class="confluenceTd">5

</td></tr><tr><td class="confluenceTd">2

</td><td class="confluenceTd">10

</td></tr><tr><td class="confluenceTd">3

</td><td class="confluenceTd">20

</td></tr><tr><td class="confluenceTd">4

</td><td class="confluenceTd">30

</td></tr><tr><td class="confluenceTd">5

</td><td class="confluenceTd">50

</td></tr><tr><td class="confluenceTd">6

</td><td class="confluenceTd">80

</td></tr><tr><td class="confluenceTd">7

</td><td class="confluenceTd">130

</td></tr><tr><td class="confluenceTd">8

</td><td class="confluenceTd">210

</td></tr><tr><td class="confluenceTd">9

</td><td class="confluenceTd">340

</td></tr><tr><td class="confluenceTd">10

</td><td class="confluenceTd">550

</td></tr><tr><td class="confluenceTd">11

</td><td class="confluenceTd">890

</td></tr><tr><td class="confluenceTd">12

</td><td class="confluenceTd">1430

</td></tr><tr><td class="confluenceTd">13

</td><td class="confluenceTd">2320

</td></tr><tr><td class="confluenceTd">14

</td><td class="confluenceTd">3750

</td></tr><tr><td class="confluenceTd">15

</td><td class="confluenceTd">6000

</td></tr><tr><td class="confluenceTd">16

</td><td class="confluenceTd">10000

</td></tr><tr><td class="confluenceTd">17

</td><td class="confluenceTd">16000

</td></tr><tr><td class="confluenceTd">18

</td><td class="confluenceTd">26000

</td></tr><tr><td class="confluenceTd">19

</td><td class="confluenceTd">42000

</td></tr><tr><td class="confluenceTd">20

</td><td class="confluenceTd">68000

</td></tr><tr><td class="confluenceTd">21

</td><td class="confluenceTd">110000

</td></tr><tr><td class="confluenceTd">22

</td><td class="confluenceTd">170000

</td></tr><tr><td class="confluenceTd">23

</td><td class="confluenceTd">280000

</td></tr><tr><td class="confluenceTd">24

</td><td class="confluenceTd">400000

</td></tr><tr><td class="confluenceTd">60

</td><td class="confluenceTd">400000

</td></tr></tbody></table>

</div>**Note**: 24 thru 60 require the same amount of 400000 experience.

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The link below will take you to your information in game. **No one else has access to this information unless you give it to others.**

[https://www.simcompanies.com/api/v3/companies/auth-data/](https://www.simcompanies.com/api/v3/companies/auth-data/)

You are looking for:

"experience"

"experienceToNextLevel"

---

<span class="confluence-embedded-file-wrapper image-center-wrapper confluence-embedded-manual-size">![experience.PNG](https://simcompanies.atlassian.net/wiki/download/thumbnails/2236547083/experience.PNG?version=1&modificationDate=1732583922145&cacheVersion=1&api=v2&width=395&height=23)</span>

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Experience is your current Experience.  
ExperienceToNextLevel is how much needed to level up.

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#### New Construction

When constructing **new** buildings there is a gain of ~36.5 experience an hour. This number fluctuates due to rounding.

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#### Abundance Buildings (Quarry, Mine, Oil Rig)

When prospecting for abundance; you are scrapping and rebuilding (**new construction**) the same building over and over. Which in turn gains more experience than a running a building with production or selling. Here is a table breaking down the experience gained. It is comparing the time taken for producing/selling and comparing it to the experienced gained for Prospecting (scrapping and rebuilding - new construction). Example: A quarry takes 3 hours for new construction. It gains 110 experience; while a building producing/selling for that same 3 hours only gains 36 experience. The difference is 74 more experience gained.

<div class="table-wrap" id="bkmrk-buildings-hours-pros"><table class="confluenceTable" data-layout="default" data-local-id="6810c54e-dd40-4cfd-b3d9-99acdded4d35" data-table-width="760"><tbody><tr><td class="confluenceTd">**Buildings**

</td><td class="confluenceTd">**Hours**

</td><td class="confluenceTd">**Prospecting XP**

</td><td class="confluenceTd">**Normal Bld XP**

</td><td class="confluenceTd">**Difference**

</td></tr><tr><td class="confluenceTd">Quarry

</td><td class="confluenceTd">3

</td><td class="confluenceTd">110

</td><td class="confluenceTd">36

</td><td class="confluenceTd">74

</td></tr><tr><td class="confluenceTd">Mine

</td><td class="confluenceTd">4

</td><td class="confluenceTd">146

</td><td class="confluenceTd">48

</td><td class="confluenceTd">98

</td></tr><tr><td class="confluenceTd">Oil Rig

</td><td class="confluenceTd">4

</td><td class="confluenceTd">146

</td><td class="confluenceTd">48

</td><td class="confluenceTd">98

</td></tr></tbody></table>

</div>**Notes:**

1. XP = experience
2. The difference is how much more experience gained over the hours listed verses a normal building used during that same time period.
3. Reminder that normal building experience is 12 experience per 1 hour.

---

#### Upgrading Buildings

There is zero (0) experience earned from upgrading buildings. Any building upgrades that is for level 2+ will not gain any experience.

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#### Sales Offices (SO)

As we know from earlier that every building in the game gets 12 experience per hour (producing/selling). What happens with Sales Offices is the game divides experience by the levels. The experience is gained from the 47 hour searches and **Delivered** contracts. Any **Rejected** orders do **NOT** give experience.

12 x 47 \[hours\] = 564 experience (FIXED) Each SO gets 564 experience as long as you **DELIVER** all the contracts.

12/levels = each hour   
564/levels = experience per 47 hours (delivering all the contracts in SO)

**Delivering:**  
SO 1 Level; 1 Delivered contract = 564 experience  
SO 2 Levels; 2 Delivered contracts = 564 experience (each contract is 282; 282+282 = 564)  
SO 10 Levels; 10 Delivered contracts = 564 experience (each contract is 56.4; 56.4 x 10 = 564)

**Delivering and Rejecting:**  
SO 1 Level; 1 Rejected contract = 0 experience  
SO 2 Levels; 1 Delivered and 1 Rejected contract = 282 experience (each contract is 282; 282 + 0 = 282)  
SO 3 Levels; 1 Delivered and 2 Rejected contracts = 188 experience (each contract is 188; 188 + 0 + 0 = 188)