Leveling and Experience Gain ES What is covered in this guide: Operating Buildings and Recreation Buildings Level Breakdown New Construction Abundance Buildings (Quarry, Mine, Oil Rig) Upgrading Buildings Sales Offices Operating Buildings and Recreation Buildings Experience  is gained from running your buildings and recreation buildings.   Idle buildings do  NOT  gain experience. 12 experience per hour per building 40 experience per hour per level for recreation building ( Note : you will not get the experience from the recreation building until the 7 days are complete). Buildings 12 experience per hour per building 12 experience x 1 hour = 12 experience 12 experience x 12 hours = 144 experience If you have 2 buildings that now changes to 24 experience per hour If you have 5 buildings that now changes to 60 experience per hour ...and so on... Recreation Building  (park, castle, lake): 40 experience/hour/level  There are 168 hours in 1 week.  Recreation buildings run off of 40 Sim Boosts for 1 week (168 hours).   Need to run recreation buildings for all 168 hours to gain the experience. 40 experience x 1 levels x 168 hours = 6720 experience 40 experience x 2 levels x 168 hours = 13440 experience 40 experience x 3 levels x 168 hours = 20160 experience Level breakdown: Level Experience Needed 1 5 2 10 3 20 4 30 5 50 6 80 7 130 8 210 9 340 10 550 11 890 12 1430 13 2320 14 3750 15 6000 16 10000 17 16000 18 26000 19 42000 20 68000 21 110000 22 170000 23 280000 24 400000 60 400000 Note : 24 thru 60 require the same amount of 400000 experience. The link below will take you to your information in game. No one else has access to this information unless you give it to others. https://www.simcompanies.com/api/v3/companies/auth-data/ You are looking for: "experience" "experienceToNextLevel" Experience is your current Experience. ExperienceToNextLevel is how much needed to level up. New Construction When constructing  new  buildings there is a gain of ~36.5 experience an hour.  This number fluctuates due to rounding. Abundance Buildings (Quarry, Mine, Oil Rig) When prospecting for abundance; you are scrapping and rebuilding ( new construction ) the same building over and over.  Which in turn gains more experience than a running a building with production or selling.  Here is a table breaking down the experience gained.  It is comparing the time taken for producing/selling and comparing it to the experienced gained for Prospecting (scrapping and rebuilding - new construction).  Example: A quarry takes 3 hours for new construction.  It gains 110 experience; while a building producing/selling for that same 3 hours only gains 36 experience.  The difference is 74 more experience gained. Buildings Hours Prospecting XP Normal Bld XP Difference Quarry 3 110 36 74 Mine 4 146 48 98 Oil Rig 4 146 48 98   Notes: XP = experience The difference is how much more experience gained over the hours listed verses a normal building used during that same time period. Reminder that normal building experience is 12 experience per 1 hour. Upgrading Buildings There is zero (0) experience earned from upgrading buildings. Any building upgrades that is for level 2+ will not gain any experience. Sales Offices (SO) As we know from earlier that every building in the game gets 12 experience per hour (producing/selling).  What happens with Sales Offices is the game divides experience by the levels.  The experience is gained from the 47 hour searches and  Delivered  contracts.  Any  Rejected  orders do  NOT  give experience. 12 x 47 [hours] = 564 experience (FIXED)  Each SO gets 564 experience as long as you  DELIVER  all the contracts.  12/levels = each hour  564/levels = experience per 47 hours (delivering all the contracts in SO) Delivering: SO 1 Level;  1 Delivered contract = 564 experience SO 2 Levels; 2 Delivered contracts = 564 experience (each contract is 282;  282+282 = 564) SO 10 Levels; 10 Delivered contracts = 564 experience  (each contract is 56.4;  56.4 x 10 = 564) Delivering and Rejecting: SO 1 Level; 1 Rejected contract = 0 experience SO 2 Levels; 1 Delivered and 1 Rejected contract = 282 experience (each contract is 282; 282 + 0 = 282) SO 3 Levels; 1 Delivered and 2 Rejected contracts = 188 experience (each contract is 188; 188 + 0 + 0 = 188)