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Building Auctions
In the dynamic and fast-paced world of business, the ability to pivot and seek out new opportunities is essential for success. The bigger the company, the harder and more costly it is for big changes. Building Auctions, allow companies to experiment or change ...
Leveling and Experience Gain
What is covered in this guide: Operating Buildings and Recreation Buildings Level Breakdown New Construction Abundance Buildings (Quarry, Mine, Oil Rig) Upgrading Buildings Sales Offices Operating Buildings and Recreation B...
Interface Tips
This guide is to cover the features of the game that players may not know exist. NAVIGATION ICONS (at bottom) Map - takes you to your map of buildings where you can access your Headquarters, Warehouse, and the Exchange. Warehouse - takes you to the wareh...
Guide for beginners
Welcome to Sim Companies. This guide will help you grasp some key mechanics of the game and its economy simulation. It is recommended that you complete the Game Tutorial first; it will show you how to start production and how to buy and sell items. This guide ...
Government orders
Maintained by The Center When the government needs to buy resources from the private sector, the players, it uses Government Orders (GO) to do so. You can think of these as tenders or procurement. To ensure fair order assignment, and cheap fulfillment, ...
Submission to Sim Companies Times guidelines
Maintained by The Center The Sim Companies Times has provided us with a lot of insight into different markets, how contracts compare to selling retail, and many have contributed their advice in player-written articles. It is that last category that really mak...
Frequently asked questions
Glossary: Something does not work, but it works for everyone else? (bust caches) What economy phase are we currently? How does a contest work? How to turn on chatrooms? What does Q mean? What are the NPC companies on the exchange?...