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Future development
Community ideas are very important. This document is intended to give some structure to those ideas and provide a basis for discussion. As the idea matures, it moves closer to implementation. Seeing your own suggestions become game features is rewarding. Feel...
Collectibles guide
Sim Companies has a limited amount of very rare, special, items you can collect. It’s possible to showcase them in your display case for everyone to see. These items do not bring any gameplay advantage. There are currently 2 mechanisms of adding collectible i...
Abundance
Abundance can be found in 3 buildings in Sim Companies. The Quarry, Mine, and Oil Rig are these buildings. This quick review will be going over the aspect of Abundance and why it is important to "prospect" for a high abundance. WHAT IS ABUNDANCE? Abun...
Aerospace industry guide
RESOURCES The resources are: Methane, rocket fuel, quadcopter, fuselage, wing, flight computer, cockpit, attitude control, propellant tank, solid fuel booster, rocket engine, heat shield, ion drive, jet engine, sub-orbital 2nd stage, sub-orbital rocket, orbi...
Buildings
Production: Agriculture Farm Ranch Food Bakery Beverage Factory Catering Food Processing Plant Mill Slaughterhouse Construction Concrete Plant Construction Factory General Contractor Quarry Fashion Fashion Factory Energy Beverage Factory ...
Building Auctions
In the dynamic and fast-paced world of business, the ability to pivot and seek out new opportunities is essential for success. The bigger the company, the harder and more costly it is for big changes. Building Auctions, allow companies to experiment or change ...
Bonds guide
CORPORATE BONDS Corporate bonds are one of the most useful financing tools that real companies use to get funds. Sim Companies simulates real world corporate bonds in a simpler way, the aim is to simplify the mechanics. Funding is essential to get your compa...
Construction industry guide
Welcome to Construction Industry! OVERVIEW The Construction industry added thirteen (13) resources and five (5) buildings to Sim Companies. In this guide will go over the resources and buildings. What is needed to construct a new building. What is needed...
Realms
What is Realms?Realms allows players to control 2 companies in 2 different universes.1 company in Magnates Realm and 1 company in Entrepreneurs Realm.Your Magnates Realm company remains the same (does not reset) when you start the new company in Entrepre...
Restaurant guide
The Sim Companies food expansion brought a lot of new food industry resources and buildings, but also a completely new way of doing retail! Are you considering running a successful restaurant business? There are few things you should know. As a restaur...
Robotics & specialization
Welcome to the new age of Robots! OVERVIEW Robots are a game feature that allows players to improve manufacturing costs. RESOURCES The resource is Robots! BUILDING Electronics Factory RESOURCES Resources needed in order to produce robots....
Government orders
Maintained by The Center When the government needs to buy resources from the private sector, the players, it uses Government Orders (GO) to do so. You can think of these as tenders or procurement. To ensure fair order assignment, and cheap fulfillment, ...
Guide for supporters
Guide for supporters Hello and thanks for supporting or wanting to support the game! The supporter package is intentionally designed to not be “Pay 2 Win.” The main focus of Supporter is to help the developer, Patrik, keep the lights on. Supporters do not ge...
Reference prices and market limits
The prices at which players can post market orders and contracts are limited. This has multiple reasons: Fat fingers check - a sensible game should not let you post your products at ridiculously low or high prices by accident. These limits are referred to...
Economy model
We want to emulate the environment and decision making a real business owner would have to face. There are multiple sectors and resources in Sim Companies. Their profitability depends on the economy state and actions of other players, and therefore can shift o...
Moderator's Guide
MODERATORS The primary job as a Moderator is to monitor the chat rooms, looking for meaningful discussions that we can engage in, and help players that have questions, suggestions or concerns. The most important job as a Moderator is to make sure our players ...
Submission to Sim Companies Times guidelines
Maintained by The Center The Sim Companies Times has provided us with a lot of insight into different markets, how contracts compare to selling retail, and many have contributed their advice in player-written articles. It is that last category that really mak...
Interface Tips
This guide is to cover the features of the game that players may not know exist. NAVIGATION ICONS (at bottom) Map - takes you to your map of buildings where you can access your Headquarters, Warehouse, and the Exchange. Warehouse - takes you to the wareh...
Leveling and Experience Gain
What is covered in this guide: Operating Buildings and Recreation Buildings Level Breakdown New Construction Abundance Buildings (Quarry, Mine, Oil Rig) Upgrading Buildings Sales Offices Operating Buildings and Recreation B...
Suggesting features
How we roll Sim Companies is never finished, it's an ever-evolving game where new features are added all the time. Do you have a great idea you would like to see implemented? Here's how we roll! Every limited resource in any situation needs to be carefully m...