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Livellamento e Guadagno di Esperienza

Traduzione a cura di Velox Mobility

WhatCosa istratta coveredquesta in this guide:guida:

  1. OperatingFunzionamento Buildingsdi andedifici Recreationnormali Buildingse ricreativi 

  2. LevelScomposizione Breakdowndei livelli

  3. NewNuove Constructioncostruzioni 

  4. AbundanceEdifici Buildingscon abbondanza (Quarry,Cava, Mine,Miniera, OilPozzo Rig)petrolifero)

  5. UpgradingMiglioramenti Buildingsdegli edifici 

  6. SalesUffici OfficesVendite 


OperatingFunzionamento Buildingsdi andedifici Recreationnormali Buildingse ricreativi 

ExperienceL'esperienza isottiene gainedfacendo fromfunzionare runningedifici yournormali buildingse and recreation buildings.ricreativi.  IdleEdifici buildings doinattivi NOTNON danno gain experience.esperienza.  

12 experienceesperienza all'ora per houredificio 
40 esperienza all'ora per building
40ogni experiencelivello perdi hour peredificio levelricreativo for recreation building

(NoteNota: youotterrai willl'esperienza notdagli getedifici thericreativi experiencesolo fromuna thevolta recreationfiniti building until thei 7 days are complete)giorni).


BuildingsEdifici normali

12 experienceesperienza all'ora per houredificio per building

12 experienceesperienza x 1 hourora = 12 experienceesperienza 
12 experienceesperienza x 12 hoursore = 144 experienceesperienza 

IfSe you havehai 2 buildingsedifici thatallora nowciò changescambia toa 24 experienceesperienza perall'ora
Se hour
If you havehai 5 buildingsedifici thatallora nowciò changescambia toa 60 experienceesperienza perall'ora hour
...ande socosì on.via...

Nota: La banca e l'accademia NON danno esperienza.


RecreationEdifici Buildingricreativi (park,parco, castle,castello, lake)lago):

40 experience/hour/level esperienza/ora/livello

ThereCi aresono 16868 hoursore in 1una week.settimana. Gli Recreationedifici buildingsricreativi runhanno offbisogno ofdi 40 SimSimboost Boostsper forfunzionare 1una weeksettimana (168 hours)ore). L'edificio Needdeve tofunzionare runper recreationtutte buildings for allle 168 hoursore toper gainpoter theottenere experience.l'esperienza.

40 experienceesperienza x 1 levelslivello x 168 hoursore = 6720 experienceesperienza 
40 experienceesperienza x 2 levelslivelli x 168 hoursore = 13440 experienceesperienza 
40 experienceesperienza x 3 levelslivelli x 168 hoursore = 20160 experienceesperienza 


LevelScomposizione breakdown:dei livelli:

LevelLivello

ExperienceEsperienza Needednecessaria 

1

5

2

10

3

20

4

30

5

50

6

80

7

130

8

210

9

340

10

550

11

890

12

1430

13

2320

14

3750

15

6000

16

10000

17

16000

18

26000

19

42000

20

68000

21

110000

22

170000

23

280000

24

400000

60

400000

NoteNota: Per passare dai 24 thruai 60 requireanni thesono samenecessari amountla ofstessa 400000quantità experience.di esperienza, pari a 400.000.


https://www.simcompanies.com/api/v3/companies/auth-data/

You are looking for:Cercherai:

"experience"

"experienceToNextLevel"


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Experience isè yourquanta currentesperienza Experience.hai al momento.
ExperienceToNextLevel isè howquanto muchti neededserve toper levelraggiungere up.il livello successivo.


NewNuove Constructioncostruzioni 

WhenQuando constructingcostruisci newnuovi buildingsedifici therec'è isun aguadagno gain ofdi ~36.5 experienceesperienza anall'ora. hour.Questo numero Thisvaria numbera fluctuatescausa duedi to rounding.  approssimazioni


Abundance Buildings (Quarry, Mine, Oil Rig)

When prospecting for abundance; you are scrapping and rebuilding (new construction) the same building over and over.  Which in turn gains more experience than a running a building with production or selling.  Here is a table breaking down the experience gained.  It is comparing the time taken for producing/selling and comparing it to the experienced gained for Prospecting (scrapping and rebuilding - new construction).  Example: A quarry takes 3 hours for new construction.  It gains 110 experience; while a building producing/selling for that same 3 hours only gains 36 experience.  The difference is 74 more experience gained.  

Buildings

Hours

Prospecting XP

Normal Bld XP

Difference

Quarry

3

110

36

74

Mine

4

146

48

98

Oil Rig

4

146

48

98

 

Notes:

  1. XP = experience

  2. The difference is how much more experience gained over the hours listed verses a normal building used during that same time period.

  3. Reminder that normal building experience is 12 experience per 1 hour.


Upgrading Buildings

There is zero (0) experience earned from upgrading buildings. Any building upgrades that is for level 2+ will not gain any experience.


Sales Offices (SO)

As we know from earlier that every building in the game gets 12 experience per hour (producing/selling).  What happens with Sales Offices is the game divides experience by the levels.  The experience is gained from the 47 hour searches and Delivered contracts.  Any Rejected orders do NOT give experience.

12 x 47 [hours] = 564 experience (FIXED)  Each SO gets 564 experience as long as you DELIVER all the contracts. 

12/levels = each hour 
564/levels = experience per 47 hours (delivering all the contracts in SO)

Delivering:
SO 1 Level;  1 Delivered contract = 564 experience
SO 2 Levels; 2 Delivered contracts = 564 experience (each contract is 282;  282+282 = 564)
SO 10 Levels; 10 Delivered contracts = 564 experience  (each contract is 56.4;  56.4 x 10 = 564)

Delivering and Rejecting:
SO 1 Level; 1 Rejected contract = 0 experience
SO 2 Levels; 1 Delivered and 1 Rejected contract = 282 experience (each contract is 282; 282 + 0 = 282)
SO 3 Levels; 1 Delivered and 2 Rejected contracts = 188 experience (each contract is 188; 188 + 0 + 0 = 188)