Livellamento e Guadagno di Esperienza
Traduzione a cura di Velox Mobility
WhatCosa istratta coveredquesta in this guide:guida:
-
OperatingFunzionamentoBuildingsdiandedificiRecreationnormaliBuildingse ricreativi -
LevelScomposizioneBreakdowndei livelli -
NewNuoveConstructioncostruzioni -
AbundanceEdificiBuildingscon abbondanza (Quarry,Cava,Mine,Miniera,OilPozzoRig)petrolifero) -
UpgradingMiglioramentiBuildingsdegli edifici -
SalesUfficiOfficesVendite
OperatingFunzionamento Buildingsdi andedifici Recreationnormali Buildingse ricreativi
ExperienceL'esperienza isottiene gainedfacendo fromfunzionare runningedifici yournormali buildingse and recreation buildings.ricreativi. IdleEdifici buildings doinattivi NOTNON danno gain experience.esperienza.
12 experienceesperienza all'ora per houredificio
40 esperienza all'ora per building40ogni experiencelivello perdi hour peredificio levelricreativo for recreation building
(NoteNota: youotterrai willl'esperienza notdagli getedifici thericreativi experiencesolo fromuna thevolta recreationfiniti building until thei 7 days are complete)giorni).
BuildingsEdifici normali
12 experienceesperienza all'ora per houredificio per building
12 experienceesperienza x 1 hourora = 12 experienceesperienza
12 experienceesperienza x 12 hoursore = 144 experienceesperienza
IfSe you havehai 2 buildingsedifici thatallora nowciò changescambia toa 24 experienceesperienza perall'ora
Se hourIf you havehai 5 buildingsedifici thatallora nowciò changescambia toa 60 experienceesperienza perall'ora hour
...ande socosì on.via...
Nota: La banca e l'accademia NON danno esperienza.
RecreationEdifici Buildingricreativi (park,parco, castle,castello, lake)lago):
40 experience/hour/level esperienza/ora/livello
ThereCi aresono 16868 hoursore in 1una week.settimana. Gli Recreationedifici buildingsricreativi runhanno offbisogno ofdi 40 SimSimboost Boostsper forfunzionare 1una weeksettimana (168 hours)ore). L'edificio Needdeve tofunzionare runper recreationtutte buildings for allle 168 hoursore toper gainpoter theottenere experience.l'esperienza.
40 experienceesperienza x 1 levelslivello x 168 hoursore = 6720 experienceesperienza
40 experienceesperienza x 2 levelslivelli x 168 hoursore = 13440 experienceesperienza
40 experienceesperienza x 3 levelslivelli x 168 hoursore = 20160 experienceesperienza
LevelScomposizione breakdown:dei livelli:
|
|
|
|---|---|
|
1 |
5 |
|
2 |
10 |
|
3 |
20 |
|
4 |
30 |
|
5 |
50 |
|
6 |
80 |
|
7 |
130 |
|
8 |
210 |
|
9 |
340 |
|
10 |
550 |
|
11 |
890 |
|
12 |
1430 |
|
13 |
2320 |
|
14 |
3750 |
|
15 |
6000 |
|
16 |
10000 |
|
17 |
16000 |
|
18 |
26000 |
|
19 |
42000 |
|
20 |
68000 |
|
21 |
110000 |
|
22 |
170000 |
|
23 |
280000 |
|
24 |
400000 |
|
60 |
400000 |
NoteNota: Per passare dai 24 thruai 60 requireanni thesono samenecessari amountla ofstessa 400000quantità experience.di esperienza, pari a 400.000.
TheIl link belowsotto willti takeporterà youalle totue yourinformazioni informationdi ingioco. game. NoNessuno oneha elseaccesso hasa accessqueste toinformazioni thisa informationmeno unlessche youtu givenon itlo todia others.ad altri.
https://www.simcompanies.com/api/v3/companies/auth-data/
You are looking for:Cercherai:
"experience"
"experienceToNextLevel"
Experience isè yourquanta currentesperienza Experience.hai al momento.
ExperienceToNextLevel isè howquanto muchti neededserve toper levelraggiungere up.il livello successivo.
NewNuove Constructioncostruzioni
WhenQuando constructingcostruisci newnuovi buildingsedifici therec'è isun aguadagno gain ofdi ~36.5 experienceesperienza anall'ora. hour.Questo numero Thisvaria numbera fluctuatescausa duedi to rounding. approssimazioni
Abundance Buildings (Quarry, Mine, Oil Rig)
When prospecting for abundance; you are scrapping and rebuilding (new construction) the same building over and over. Which in turn gains more experience than a running a building with production or selling. Here is a table breaking down the experience gained. It is comparing the time taken for producing/selling and comparing it to the experienced gained for Prospecting (scrapping and rebuilding - new construction). Example: A quarry takes 3 hours for new construction. It gains 110 experience; while a building producing/selling for that same 3 hours only gains 36 experience. The difference is 74 more experience gained.
|
Buildings |
Hours |
Prospecting XP |
Normal Bld XP |
Difference |
|
Quarry |
3 |
110 |
36 |
74 |
|
Mine |
4 |
146 |
48 |
98 |
|
Oil Rig |
4 |
146 |
48 |
98 |
Notes:
-
XP = experience
-
The difference is how much more experience gained over the hours listed verses a normal building used during that same time period.
-
Reminder that normal building experience is 12 experience per 1 hour.
Upgrading Buildings
There is zero (0) experience earned from upgrading buildings. Any building upgrades that is for level 2+ will not gain any experience.
Sales Offices (SO)
As we know from earlier that every building in the game gets 12 experience per hour (producing/selling). What happens with Sales Offices is the game divides experience by the levels. The experience is gained from the 47 hour searches and Delivered contracts. Any Rejected orders do NOT give experience.
12 x 47 [hours] = 564 experience (FIXED) Each SO gets 564 experience as long as you DELIVER all the contracts.
12/levels = each hour
564/levels = experience per 47 hours (delivering all the contracts in SO)
Delivering:
SO 1 Level; 1 Delivered contract = 564 experience
SO 2 Levels; 2 Delivered contracts = 564 experience (each contract is 282; 282+282 = 564)
SO 10 Levels; 10 Delivered contracts = 564 experience (each contract is 56.4; 56.4 x 10 = 564)
Delivering and Rejecting:
SO 1 Level; 1 Rejected contract = 0 experience
SO 2 Levels; 1 Delivered and 1 Rejected contract = 282 experience (each contract is 282; 282 + 0 = 282)
SO 3 Levels; 1 Delivered and 2 Rejected contracts = 188 experience (each contract is 188; 188 + 0 + 0 = 188)