Abundance ZH
Abundance丰度 can be found in 3 buildings in 可以在Sim Companies. TheCompanies中的三个建筑中找到。 Quarry采石厂, ,Mine矿井, and 和Oil Rig油井 are these buildings. This quick review will be going over the aspect of Abundance and why it is important to "。这篇快速回顾将讨论丰度方面以及为什么“prospect勘探" for a high abundance. ”高丰度很重要。
WHAT IS ABUNDANCE?什么是丰度?
Abundance is the value assigned to Mines, Oil Rigs, and Quarries when prospecting a new building.
The higher the abundance the lower the unit cost will be for the resource being produced.丰度是勘探新建筑时分配给矿井、油井和采石厂的价值。
For丰度越高,所生产资源的单位成本就越低。
在本例中,我们将使用矿物。 example we'll be using 它们可以在Minerals矿井. They can be found in a Mine. 中找到。
Minerals require (矿物需要(20 x Power) and (电力)和(1 x Water) to produce. 水)来生产。
These inputs never change (except for their unit costs).这些原材料永远不会改变(除了他们的单位成本)
You can manually change the 你可以在Abundance 百科values in the 中手动调整Encyclopedia丰度:数值:

Abundance丰度会发生变化,了解丰度与单位成本之间的关系非常重要。 changes, and it is important to understand the relationship between 注意:丰度每天abundance 衰减and your unit costs. Note: Abundance decays daily by 0.032% or或每月约 ~1% a month.。
The following images will show an increase in abundance from下图将显示丰度从 70%,、80%、90% 80%, 90%, and和 100%. 增加。 Notice请注意数量、单位工人成本和单位管理成本之间的关系。 the relationship between Quantity, Unit Worker Costs, and Unit Admin Costs. Each has assumed每张图片都假设 0% Production的生产速度奖励和 Speed9.95% Bonus and 10% Administration Overhead.的管理费用。




Here is a more condensed breakdown:这里是更简洁的数据:

假设生产速度加成为0%并且管理费用为9.95%
|
丰度 |
每小时产量 |
单位工人成本 |
单位管理费用 |
单位成本 |
24小时 |
|---|---|---|---|---|---|
|
70% |
80.71 |
$ 3.42 |
$ 0.34 |
$ 3.76 |
1937.04 |
|
80% |
92.24 |
$ 2.99 |
$ 0.30 |
$ 3.29 |
2213.76 |
|
90% |
103.77 |
$ 2.66 |
$ 0.26 |
$ 2.92 |
2490.48 |
|
100% |
115.30 |
$ 2.39 |
$ 0.24 |
$ 2.63 |
2767.20 |
比较100%的丰度和70%的丰度,我们可以看到100%每天可以多生产830.16单位并且每单位成本减少$1.13
(别忘了将电力和水的成本算入单位成本)
建议将丰度保持在95%以上。 建筑物不仅使用寿命更长;他们还节省了很多钱。
注意:95%+ 是在勘探丰富度时(拆除和重建)。 这并不意味着您应该在发现丰度达到 95%拆除它。 95% 的丰度可以持续 10 个月(真实时间)。 它会随着时间的推移而衰减,但当它衰减到 85% 时,您甚至将获得更多的投资回报率。
如果您是新手并且发现了半高丰度; 例 90%,您可以保留该建筑并仅将其升级到 2 级(2级拆除建筑可收回全部材料)。你可以在勘探其他建筑时赚一些钱。 当勘探建筑时,建筑位置并不重要。 每次重建都会给你一个新的丰度百分比。 请参阅常见问题解答(常见问题):矿井、采石场和油井的丰度是什么?
Comparing 100% abundance to 70% abundance we can see that 100% produces an extra 889.2 units a day and is $1.05 cheaper in unit cost. (Remember to add in your Power and Water inputs to your unit costs.)
It is suggested to keep any abundance 95% or more. Not only do the buildings last longer; they also save a lot of money.
Note: the 95%下图显示了丰度和数量的下降,而工资(单位工人成本+ is when prospecting for abundance (scrapping and rebuilding). It does not mean you should scrap your building once it reaches 95% after you found 95%+. An abundance of 95% can last 10 months (real time). It will decay over time but you will get your Return on Investment and more when letting it decay down to 85%. 单位管理成本)增加(1级油井)。
If you are new and found a semi-high abundance; i.e. 90%, you can keep that building and only upgrade it to level 2 (scrapping gets full materials back). You can make some money while you prospect with other buildings. When prospecting building slots do not matter. Each rebuild will give you a new abundance %. (see Distribution below).
The chart below shows the drop in both abundance and quantity while the wages (unit worker cost + unit admin cost) increase (level 1 oil rig).

The chart below shows the drop in both abundance and quantity while the wages (unit worker cost 下图显示了丰度和数量的下降,而工资(单位工人成本+ unit admin cost) increase (level 单位管理成本)增加(1 mine).级矿井)。

DISTRIBUTION
Each resource produced in the building has its own abundance assigned using Gauss distribution with mean 0.6 (60% abundance) and standard deviation of 0.15. Resulting values over 1 (100%) are truncated to 1 (100%) and values below 0.1 (10%) are truncated to 0.1 (10%).
min(1.0, max(0.1, gauss(mu=0.6, sigma=0.15)))
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